fldr's Recent Forum Activity

  • yes exactly this

  • yeah i do understand, but do the users have a way to show me that they have purchased my items if they have questions or found bugs or arent satisfied with the product?

  • fldr no way to see buyers I'm afraid. This is by design.

    oh

    i had hoped to see them so i could give them a good support or maybe a free redeem code for a new product and such things

  • for destroying it pixel by pixel and the blend modes to let it look like in worms, i would be happy to hear if theres a better way to achieve that

  • i thought i should investigate that more before filing a bug report, the crashing seems to happen only in this constellation so that i think there are at least two issues (tilemap with very small tiles AND the blend modes being active) playing together to crash the editor.

    In fact i think the tilemap has to do a lot with it, with only one layer and the 1*1 tilemap without blend modes the editor also behaves weird (like its a bit tired ^^) without increasing cpu usage it lags at one moment and dont respond and in the other moment its totally normal, zooming in and out seems to trigger that behaviour, but like i said, i have to investigate that more to give usefull information to track this down.

    But yes, i think a option to disable blend modes in the editor would help me a lot right now

  • you can use a anonymous prepaid creditcard, payout isnt affected by this, the creditcard is only used for security reasons (which are bypassed by the prepaid card)

    i used a mywirecard

    the payout is handled by your google wallet account

  • Hi,

    i ran into a construct crashing problem the last days, i use some layers with different blendmodes and it does significally lag construct2 and it seems "Preview Effects" Option doesnt affect the blend modes. I can still work with construct2 if these layers are made invisible (but i surely cant realy work on this layers while the blend mode is active) but sometimes (or better most times) i make them visible again or save and then reopen with these layers visible, construct2 will either extremly lag or just crash.

    I have newest graphic drivers available and it does occure on two totally different machines (Thinkpad and Desktop PC), the CPU usage doesnt go up a lot while construct2 is lagging.

    Can anyone give me a hint how to prevent this behaviour? (in best case without setting all the layers to normal blend mode while working in the editor and only setting the blend modes when previewing

    (i tracked the problem down to tilemap/blendmode issue, it occures only when i use a tilemap with 1*1 tiles[construct editor seems to not realy like that, even if the tilemap itself is only 2*2 and there are no blend modes it lags/glitches] and setting three or more layers with different blend modes, but im not realy after solving this, my concern is that i just missed the right option to disable blend mode in editor, the exported or previewed game doesnt have any lags or glitches)

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  • Paypal is a little too anonymous for us, we want to verify that the seller has a valid credit/debit/amex card in their name. This gives them more accountability for what they upload and if there are any legal disputes in the future (for example from uploading and selling other peoples work).

    Hi Tom, i see problems with the credit card thing, here in germany for instance its not so common to have a credit card, plus because the germans seem to not like credit cards but on international basis you sometimes need one there are prepaid credit cards which can be used totally anonymously (if you want, my google playstore was opened with one of them) so its not a secure at all to rely only on the fact someone has a creditcardnumber.

    btw. is there a way to see who bought my items?

  • ok thank you, i will try that!

  • do you have a solution for that not to happen? destroying non global objects is fine but i dont think anyone want the on destroyed events to happen at this moment, why did you design it that way? is there a reason i dont get? im imaging a lot of problems by this behaviour and more complicated "code"

  • Problem Description

    "on destroyed" Events firing when Layout changes

    Attach a Capx

    comes later

    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Step 1: have Sprites with an "on destroyed" event like on destroyed->create particles..
    • Step 2: change the layout to a different one, see particles created on the new layout
    • Step 3 etc.

    Observed Result

    when i change the layout (in my case from Game to Menu) particles are created where on the former layout the sprites with the on destroyed event where

    Expected Result

    nothing beeing created

    Affected Browsers

      every Browser and Previewmode

    Operating System and Service Pack

    Windows7, Android 4+

    Construct 2 Version ID

    178

  • Bug 1: I just cannot figure out what is going on here. I'm sure I remember it used to work, and IE11 has been through some updates recently, and perhaps they broke it... I can see in the debugger it's calling the function to request fullscreen, and IE just ignores it. No errors, no messages, just nothing happens. I could reproduce the same issue on Firefox for Android and Firefox OS so I'm not sure if it's something wrong with C2 or what, since it works correctly on Chrome desktop and Chrome for Android, and Firefox desktop. I submitted bugs to Microsoft and Mozilla to see what they make of it:

    https://connect.microsoft.com/IE/feedbackdetail/view/956312/ie11-silently-ignores-msrequestfullscreen

    https://bugzilla.mozilla.org/show_bug.cgi?id=1058700

    Bug 2: this won't be fixed - fullscreen 'off' is simply not supported in node-webkit, just choose a fullscreen mode (e.g. letterbox) and set the window size, the result is the same.

    thats still the bug i reported some time ago where you sayd it does function correctly

    its not repeatly clicking the button what fires the fullscreen event on firefoxos, it only works with a "double" touch

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fldr

Member since 17 Oct, 2013

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