I'm using 0.0.0.6
and construct r241
Hello, I use your addon for GA, but why the addon keep pausing my debugger?
I don't mind if it's happen in preview mode, but it's also happen when I export to html5 and upload the file to my itch.io page
Thank for your help,
Actually I only want to inform you about the error in iOS.
But as I don't have any data regarding the issue, it will be an impossible task.
I know that might be the issue, that's why I only use default value and didn't change anything (which is only div tag, and no other properties), and still the game cannot load.
It load perfectly when I remove HTMLElement completely from my project.
But then, i receive a message from my client, said that the game didn't load on iOS.
As I do trial and error to found the problem, turn out it's HTMLElement itself.
Once I try to remove everything from HTMLElement from my project, the game can run in iOS.
This time, to test it, I add an instance of HTMLElement with default value. Wether the object is inside the layout or outside the layout is the same. It's not working on iOS.
I remove the instance, leave only HTMLElement in construct project folder. It's not working too. The game didn't even load, only black screen.
I only manage to test that, as I didn't have the devices, and my client only want to go that far to test the plugin.
I'm sorry that I can only report it like this.
I create a game for facebook instant game.
I tried to add facebook pixel in the game. I followed facebook tutorial and tried to achieve something like this using HTMLElement:
<noscript>
<img height="1" width="1" style="display:none"
src="https://www.facebook.com/tr?id={your-pixel-id-goes-here}&ev=PageView&noscript=1"/>
</noscript>
So I do it like this:
i.imgur.com/9gw43SA.png
I put them in the first layout of the game.
it work like charm, at least in pc and android.
I found some problem when run it in iOS. Though, I haven't test it much because I didn't have the device. As it happen my client test it on iOS devices and construct didn't load at all.
Sorry that I can't explain much, I only know that it's not working on iOS, and I can't ask my client to further test it.
Where to add "Use Worker: NO" and "Scripts Type: MODULE" ?
Member since 16 Apr, 2019