potap100's Recent Forum Activity

  • Thanks for your help. I just figured out what needed to be done. I had to use overlap instead of collide. Thank you either way

  • I have this object with the bullet behavior and I would like to know how would I make it spawn at random angles?

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  • i just tried it and the problem is that only one object spawns from one out of three spawners

  • Is it ok if I send you later the pics of what I want to achieve?

  • Hmm. I will give it a try when I can

  • i have made a spanwer that moves after the spawner has been spawned. also, how do i make the object spawn each X seconds after the spawner has stopped moving

  • imagine this. an object has stopped moving after hitting the wall. then, the first object spawns another object that will move after hitting a certain wall. after hitting the wall, the newly spawned object should spawn another object every 3 seconds after hitting the wall. what can I do to achieve this?

  • Ha, a little math here : use modulo.

    So the new code

    When count (Score) is above X, then every 3 seconds (%3) add sprite.

    how do I get the count command you got there?

  • It should ^^

    Replace count by Score, but this code works…

    uhu. well, i tried it again and it does work, however how do make the object spawn every 7 seconds after the score has reached 1000? so to be clear i need the object to spawn once at 1000 and then spawn every 7 seconds after the score has reached 1000

  • Try Condition > System > Trigger once while true

    wait no that is not helping. what to do?

  • Try Condition > System > Trigger once while true

    wow! many thanks! you do not understand how thankful I am.

  • I am having this problem where I want to make an enemy spawn when the player reaches a certain score, but the problem is that the objects are spawning infinitely and I only need to spawn 1 only when the score is reached

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potap100

Member since 9 Apr, 2019

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