lennaert's Recent Forum Activity

  • Nope, sorry, I am unaware of the differences.

  • Make sure to "pick" the object you want to change.

    There are a 1000 ways to Rome, just make sure your route gets you there

  • Did you try updating the banners ? like creating new IDs etc.

    I know admob did some changes last year and old IDs became 'legacy ids', but they were clearly stated.

  • Just set the volume once when needed, does not need to be every tick.

  • Thank you.

    But Isn't it the same if I disable solid for each instance before creating a new path - and when path found, enable solid again?

    The push out solid, might be an approach in which you do not need to do anything else, but just let the colliding happen and it could sort itself.

    The objects will not overlap, but one will simply get pushed aside while traversing its path.

  • If grouping is applied, then this could work really well for strategy games troops movements.

    I would imagine in game:

    Selection rectangle selecting a set of units, click destination x,y, and off the group goes.

    Expanding on that idea, single line, delta, block etc ^_^

  • The custom movement has an option called "Push out solid", Rex also has a behavior named the same. It might be an easy patch.

  • Interesting

    I am thinking this is for a single flock per object type, right ?

    If so, perhaps an idea to add some form of grouping per object/family ?

    for instance, 10 instances of object bird, 5 of them belong to flock group A, the other 5 in flock group B etc

    btw the demo requires touch wrap and drag vetctor

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  • Sounds promising Rex

  • It depends on which level the picking takes place.

    I just gotten used to applying pick all in cases where its a subevent, or part of a list of events which do more pickings ...

  • > performance problems perhaps ?

    >

    > I have an old phone on which I test, and depending on how I mangle my events, the device can run it or crashes.

    >

    I'm do this on my personal phone and lg g2 mini, i make another game and works but this its bigger like a 47 mb and when i press the buttons the game crash

    Perhaps its too heavy ...

    Try and disable things and or remove objects etc, to make it lighter ...

    You could have a look at:

    https://www.scirra.com/blog/ashley/18/a ... asurements

  • There should be a log entry in the windows event log viewer, from construct 2, when it crashed.

    You could try the online solution in that pop up in your screenshot.

    It sounds like you need to update your windows or graphics card.

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lennaert

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