No worries, happens to the best of us at times
Add an ELSE to event 3.
event
every 5 secs
pick all enemies
action
set enemies.bullet speed to enemies.bullet.speed + 100
0 degrees is generally facing right.
270 should make the object face up.
A global object does not get destroyed when you move to another layout.
Calculate path, checks where all the solid objects are (those where it can not move) if your solid objects move around, after calculating path, then its effect is lost, as the solid objects would be out of place.
You could try and do the beginners tutorial
that will help a lot.
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In your project properties, on the left side, there is an option to set full screen scaling. Objects will get scaled accordingly.
Prolly had a power surge in your house.
Why not just set the speed to 1000000000000 and back to 0 ?
The sliding happens due to deceleration.
loopindex is the number of the current loop.
Like, a for each runs 10 objects, first object loopindex being 0, the second 1, the third 2 etc etc etc
lennaert I am not sure how to combine pathfinding with boids behavior. I might think about that later.
lennaert
I am not sure how to combine pathfinding with boids behavior. I might think about that later.
Cool.
Perhaps they can play "follow the leader" Like, the closest to destination leads, and the rest flocks behind it.
Member since 8 Oct, 2013