The object is continually looking for a new path ..... not getting a chance to actually find it.
Remove the every 0.5 and the repeat amount of times .... and make that a trigger once.
Then add
"on pathfinding arrived"
find path to player.X, player.Y
The images from a c2 app are downloaded to your browsers cache/temporary files.
I do not understand what you mean with saving them to your own folder.
Many thanks Cesisco
This seems to have taken some perseverance
Nice man, really nice
spawn object
set scale random(MaxScaleSize)
https://www.scirra.com/tutorials/1010/g ... hievements
You could have gone to the tutorial section and search for google play <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">
https://www.scirra.com/tutorials/search?q=google%20play
https://dl.dropboxusercontent.com/u/7134196/rotate.capx
The dictionary is a file in your project.
Web storage is data saved in your browser.
I would use the dictionary for predetermined content, and web storage for dynamic user settings/scores.
In your case, I would go with web storage.
If the password is not dymanic (never changes) you could put the password in a variable and compare if the entered password matches the one stored.
pick
event
pick all object
pick object by evaluate where object.var = X
action
set text.txt object.PickedCount
Develop games in your browser. Powerful, performant & highly capable.
I have several games working on android.
Does the login window appear when you select to log in ?
In the google developer console, https://console.developers.google.com , on the credentials page under APIs and Auth , did you add the android application ?
I have to add http://localhost to the redirect uris and my sha1 certificate fingerprint there as well.
Look into the platform behavior "on landed"
https://www.scirra.com/manual/100/platform
Member since 8 Oct, 2013