lennaert's Recent Forum Activity

  • Well, you could use:

    enemy.X > player.X enemy is to the right of the player

    enemy.X < player.X enemy is to the left of the player

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  • I am sorry to say, but I have no faith in wine's capabilities to port over all the functionality that construct 2 requires.

    Lots have tried, mostly linux based, .... so far noone succeeded with something really decent.

    Partly, yes ... but far from ideal ....

    Certain stuff simply wont work.

    Search the forum for wine.

  • One suggestion could be: when you make a trail image sprite, going to be transparent, make it extra bright

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  • Suggestion: by default, have "scroll to" disabled.

    For host:

    when host is created (host group, generally triggered once), enable scroll to

    For peer:

    When peer is created (peer group/events) and peer.peerid = MultiplayerMyID, enable scroll to

  • The nature of transparency is that it let colors from below blend through.

    So I guess, no.

  • Have you switched to the Scirra multiplayer plugin ? or still using the socket stuff ??

    I made several games using varying multiplayer techniques, php, websocket, socket.io, Scirra's web rtc etc

    For me I can say the best results have been with Scirra's web rtc.

    I even combined a few techniques in some games, but the Scirra multiplayer is the core for player/player interaction.

    The only problem with Scirra's multiplayer, is that it's approach is not so obvious and straightforward as other techniques.

    You need to work out what will work best for your game mechanic.

  • That work around, using a layer while stuff is loading to indicate things or hide loading actions, is commonly applied

  • Layer background has background image

    Background image with origin point in the middle

    Full screen scale outer

    every tick

    background image set position to

    X: (ViewportBottom("background") - ViewportTop("background")) / 2

    Y: (ViewportRight("background") - ViewportLeft("background")) / 2

    background image set size

    Width: ViewportRight("background") - ViewportLeft("background")

    Height: ViewportBottom("background") - ViewportTop("background")

    This should dymanically resize the background to fill your browser.

  • I would turn that concept around.

    You are trying to shape the game screen to your iframe.

    I would:

    After exporting, change the CSS in the index.html file to make the iframe the same ratio as the project viewport.

    If that is not an option, the best approach to get rid of borders is by using scale outer.

  • Yes, you can.

    And no, you do not need to register an actual company.

    Just make sure the songs you included their licenses allow you to do so.

  • Not sure if its the core of the problem, but I thought compare angles needed to have the low number first.

    ie is between 45 and 135 degrees.

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lennaert

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