lennaert's Recent Forum Activity

  • If your game is even slightly heavy, running multiple instances will take its toll on the server.

    One server should be able to handle like 250 players ... what if the game grows ?

    what happens if chrome crashes ? ... or hangs ....

    ...

    Then there is the thing about the signalling server ... I believe there is some limitation to free use. I don't think your intended approach would cover that.

    Well, that was my advice on the matter.

    Feel free to report back with successes or a demo, I'd gladly take a look.

  • It should run fine on a tab 4 yeah, even with physics ...

    Perhaps something faulty ?

  • Try removing the physics on the banana, and just use the bullet speed and acceleration to mimic what your doing now.

  • atm, "at the moment"

    As to your other question, I fear you will get no direct response here.

    The topic had been brought a few times last year, it came down to that the current multiplayer mechanics are not geared towards a self host "Host" solution. But rather using the game mechanics intended use, and have a host be one of the players.

  • Hmm, could you post a capx ?

    I wouldn't mind taking a look.

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  • When stuffing things in arrays I always use:

    width: 0

    height 7 (1 for each value you want to store associated with the entry, number derived from your example object)

    depth:0

    in one action:

    Push front on X axis: object.dialogueparts

    Set X,Y value : 0 , 1 , object.itemtype

    set X,Y value: 0 , 2 , Dialogue1

    set X,Y value: 0 , 3 Dialogue2

    etc etc

    The push front, pushes all other X axis up one on the Xaxis and adds one to the width of the array.

    Then the item inserted will be at 0,0 (object.dialogueparts)

    Seeing as we are still at the front of the array with the item we are adding, we simply refer to X 0

    0,1

    0,2

    0,3

    0,4 etc etc

    Where all the second value represent the Y, which are the items belonging to the entry.

    Now, you can reference these entries with Arrayname.At(0,2) (this would get you the dialogue2 )

  • When previewing, use the debugger, check the profiling tab, and keep an eye on the thing that is taking up most % cpu usage.

  • Chrome, hit CTRL + SHIFT + N this will open a second chrome, incognito. Navigate to your preview a address and voila.

  • Something fishy going on there with the fullscreen mode >_>

    If I have my window maxed, its off in the center ....

    If I make my window smaller / not maxed, the centering works as expected.

    I can't put my finger on it whats causing it.

  • > 1. well .. that depends ... I could imagine a quick and dirty trainer if you don''t use some sort of token for client identification.

    > Meaning I could perhaps create my own peer, which sends commands / action periodically.

    >

    > 2. People get the client, right ? and they use this to play the game .... the host is provided by you

    >

    > Just saying

    >

    1. users must register and i check everything in host game and host check things with database so game actually happens in host users just send inputs !

    2. if they do that doesn't have anything for them and maybe better for me because they don't have host so they can not use my game to sell stuff like gems, gold,... .

    Sounds well planned !!

    Do you have anything running atm ? I wouldnt mind taking a look

  • 1. well .. that depends ... I could imagine a quick and dirty trainer if you don''t use some sort of token for client identification.

    Meaning I could perhaps create my own peer, which sends commands / action periodically.

    2. People get the client, right ? and they use this to play the game .... the host is provided by you

    Just saying

  • Construct logo keychain/ring thingy

    I'd take one >_>

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lennaert

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