lennaert's Recent Forum Activity

  • I don't think there are any way to manipulate nodes after a path have been found, however not 100% sure. If that is the case there are no "easy" solution to what you want to do. At least not easy enough for me to make an example

    Including my previous post:

    Pick waypoint.number = X , set position X,Y

    allthough, its not editing the nodes of the actual found path.

  • Add sprite, waypoint, add var waypoint.number

    Place the waypoints on your layout and edit the variable number for all waypoints in the layout editor accordingly so it becomes the path you want.

    Then add a variable to your player object with pathfinding. Player.waypoint. Set default to 1.

    When you start the route

    player find path to player.waypoint

    And add

    on pathfinding arrived

    add 1 to player.waypoint

    player findpath to player.waypoint.

    If you want a loop, like a racing track, and say you have 20 waypoints, you could make instead of the above:

    on pathfinding arrived

    sub

    -player.waypoint = 20, set player.waypoint = 1

    sub else

    -add 1 to player.waypoint

    blank sub

    -player find path to player.waypoint

  • you present something ... but not now ...

    I'll give feedback .. not now though.

  • Simply add another animation to the sprite.

    In the host group, where the host creates itself, simply set the correct animation there.

    On the peer side, on peerobject created, peerobject.peerid = multiplayer.hostid

    set animation to host animation.

  • I played speedball on an amiga 500 .... brings back some nice memories

    Would love to see a decent remake.

  • Will probably run into problems accessing elements outside of an iFrame though!

    window.parent.document.getElementById('#MyDiv');

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • i already did all advises i read on forums

    sorry im newbie, and im not used to forums.

    Might I suggest you actually read some more topics, I get the feeling you only read a handful.

    Use the search function for matters that you think are bothering your project.

  • No, simply add a new layout, rename it to whatever you fancy (ie Objects) I always add an event sheet to it with just: On start of layout go to menu.

    This to circumvent accidental loading of the objects layout

    You do not load or use the Objects layout.

    You only use it in the editor in construct 2, to update variables or behaviors etc

    When you start a game layout and require an object on it from the objects layout, you can just use create object or spawn object on the desired layout.

    Having all your objects on dedicated layout keeps it nice and tidy. And will remove the need to "on start of layout destroy meh"

  • Best method:

    Put all your sprites and objects you do not want to be on the layout on layout start, in a dedicated layout for that.

    near ALL my projects have a "Objects" layout. In which I stuff and prepare all my sprites.

    And create/spawn the objects you need on the layout you want to run.

    So yes, the "Object Store" is a very very good method.

  • What do you mean with a clan stats page ?

  • Sounds like you need to put your events under a "for each soldier"

  • Not sure if you can, the developer might know whats happening if he sees it.

    Sometimes these errors can indicate something is not addressed correct.

lennaert's avatar

lennaert

Early Adopter

Member since 8 Oct, 2013

Twitter
lennaert has 13 followers

Connect with lennaert

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • RTFM Read the fabulous manual
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

25/44
How to earn trophies