lennaert's Recent Forum Activity

  • If you mean the upload process, I would assume when using an FTP tool you just have to select and or create the proper folder and upload there.

  • You could try "push out solid" behaviour.

    You can download it from the plugins page.

    groetjes

  • Good to hear! and great you solved it.

    Those loops, with checks, when not propperly executed can cause varying results, which makes finding the cause or problem difficult. I recognized it as I had something similair some time ago.

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  • If the games have the same names, and instance names, and join the same room name then yes, they can connect to totally different games.

    Give your game name a unique-ish name and you should be fine.

    Using another (your own) signal server also works, as your both likely using Scirra's.

  • System event, action: stop loop.

    Place it after the password checks.

    It likely fails if your name and pass checked out, and call the function, but before the function finishes, the loop perhaps checked the user in the array AFTER yours, and fires the failed function before the previous one was done.

  • It could be that it continous checking and fails.

    Perhaps you could try and break the loop checking for matches after it found a match and checked the password.

  • No probs

    There are other options though

    You could create your own drop down thing/mechanic, like, spawn a few texts with a loop below another text, mimicking the dropwdown behaviour.

    With that you have control of every part created, even add images, audio, video, animated objects etc etc instead of texts.

    Good luck

  • Ohh, i totally forgot that chrome doesn't allow it.

    Firefox can do it, safari too...

    But chrome is limited the the OS highlight color.

    For chrome your stuck with blue.

    Apologies

  • Use a style sheet and add:

    .classnameOfObject:hover{

    background-color: black;

    }

    Or

    #IdOfObject:hover{

    background-color: black;

    }

    Or, if you have the mouse component you can event it with:

    On hover object

    Set style (like mentioned earlier)

  • You will require a server backend for the portrayed setup.

    It looks like you want to be able to share the levels, and have others play them, rate them etc etc,

    You will need a location where this information gets stored, cs3 is not able to do this by itself.

    I would suggest a regular webserver to serve and store the game/app and extra files, and use PHP MySql to store related information and imagery.

    you would require some PHP scripts to:

    Storing images on the server (or in database as blob)

    Store player generated level in database (array.asjason to a Sql table entry)

    Store players information ranging from ratings to scores in various tables.

    Retrieve various information from server and SQL: images, scores, ratings

    When you have this, you can either create an "admin" like app to manage the infromation added by players on the server, or simply use phpmyadmin or a custom php page for it.

  • Set max peers when creating the room:

    Snippet from the manual:

    Auto-join room:

    ...

    If the room is locked when full, then late-joiners are not allowed; if left unlocked and a peer leaves after the game starts, a newly joining peer may be added back to the game to top it up to the Max peers again. Upon joining, On joined room triggers.

  • Ah. So... more or less it's a non-issue UNLESS if using the layout debugger

    so long you aren't using hundreds of events that go on an "every tick" basis

    Well, the layout debugger can give a misleading representation of overhead. I seen various discussions here involving it over the years.

    Thought I'd point that out.

    Most its all a matter of application, in any language, applied wrong, results suck.

    And construct can definetly handle 100s or 1000s of events .... but it can take just 1 that drags the whole things down ^_^

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lennaert

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