Hey everyone
I was working on a multiplayer game for the past week.
Yesterday evening all was fine, but when i wanted to continue today, i realised that the first client opening the game does no longer become the host as usual.
I asked myself if i messed up something and re-opened the original realtime multiplayer shooter file (which i used as template). Same happens when i launch that project.
Went one level down and opened the chat tutorial. This one works. I become the host when i launch the project.
What happened since midnight??? What is the difference? The signalling/log in code in chat tutorial, rt-shooter and my own project look identical to me.
Anybody has any clue?
I also can't figure out a way to FORCE myself to be the host. If i understand correctly the first who enters the game should be the host and there's no way around?