Burvey's Recent Forum Activity

  • It usually takes about 2 to 3 seconds on my game with over 1000 events, and half that on the smaller games. I have noticed that auto save can take an extra couple of seconds longer for some reason.

  • That's a good idea Paradox, I'll have to keep that trick in the back of my head in case I ever need it.

  • Z-order bar worked for me as well. Thank you!

  • And I'm using the 64 bit version on windows 8. I tried again with a blank project with the same results (can't switch between). I was thinking, even if it did work perfectly for me it would still be annoying to have to switch them this way since if you're layering tiles for background and collision like I am, you would need to move the tilemap slightly so you could click on it each time you wanted to switch between them, then move them back. Surely there must be an easier way to set up switching between the tilemaps.

  • I have the same issue, not being able to easily switch between tilesets. I wish Plinkie's method would work for me but it doesn't and I'm not sure why. I've asked about this a couple times on here but I never get a reply. I think either I'm doing something wrong (Very possible!) or there is a flaw in how to switch between them and it's quite annoying.

  • That's pretty slick. I'm going to try it in an upcoming project. Thank you for posting.

  • You just need to add the condition (System - Trigger once while true) so the sound only plays once. Depending on the length of your sound file and how often it will be triggered to play, you may also want to add an instance varaible called "Playing" and check to see if the file is already playing or not when it's triggered. IE, if the file is already playing don't trigger it to play again.

  • Has anyone created a Legend of Zelda / Link To The Past style game? I'm sure you have and I want to play them! :) I'm in the mood for some old school Zelda style play so if you've made a game in that style send me the link so I can check it out.

  • Thank you for posting the link. It's always nice to have options!

  • I've uploaded some more new original platform tiles. This time I added uneven ground, lava, water and spikes. Also, since construct 2 can flip and rotate tiles, I removed repeat tiles to reduce the file size.

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  • In the project menu, right click on the Layouts folder and add new layout. Then to get to it add an event in your game the way littlestain stated in the above post.

  • Oh, gotcha. Sorry I misunderstood the questions. Please disregard everything I said.

Burvey's avatar

Burvey

Member since 5 Oct, 2013

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