Burvey's Recent Forum Activity

  • Would need to see your capx to help.

  • It's hard to tell exactly what you need without seeing your game but have you tried using the condition: System -> For Each triangle (or whatever object you need it for).

  • korbaach From the image it looks like that is still using a mouse, just pressing buttons rather then the default scroll arrows. I want to scroll without any mouse or touch input. Keyboard and gamepad only.

  • Is there a way to scroll through a scrollable textarea using the keyboard up/down buttons rather then having to use the mouse?

  • haha, we think alike. That's what I ended up doing (making my own timer). Thanks for your input, I appreciate it.

  • like I said, I have rex_timeline installed already and I still get an error unfortunately. I wish I could get it to work because his timer would be quite useful.

    Here is the error I'm getting:

    Unable to load plugin in 'C:\Program Files\construct2\exporters\html5\plugin\rex_timer\': Found 'GetPluginSettings' global, but it is not a function

    This plugin will not be available in the editor.

    Saving the time in a variable and restarting the timer was the first thing I tried. It didn't work.

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  • thanks for the link but I can't get the plugin to work. I keep getting an error on opening C2, even with the dependent plugins properly loaded.

    There has to be a way for the default timer to not restart itself though, right?

  • If time scale is set to 0, the timer object pauses, but when timescale is set back to 1 (or reset to whatever it was originally on) the timer object starts over. That doesn't seem right. Anyone else have this issue or am I missing something?

  • I've tried every workaround that I can think of and nothing seems to work.

    Any help would be appreciated!

  • Thank you both. These have gotten me on the right track.

  • randomly I've been playing around with dictionaries but I can't get it to work properly. Can you show me an example? Let's say that I want to have a text object, and each time I press a key it will change the text in the box for the size, color etc just like it would in my example image above using choose.

  • I want to set and change a text object based on several different choices. Something like this:

    But, I want to have a lot more choices, say 100 for each blank. What would be a good way to go about doing this? I thought about using arrays but I don't know where to start.

    Thank you.

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Burvey

Member since 5 Oct, 2013

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