Burvey's Recent Forum Activity

  • You're welcome. Good luck.

  • Can you add System > Trigger once while true under your variable condition?

  • I just made a very simple capx and couldn't reproduce the issue. It is likely something in your events that is causing it. Try stripping your project down until you get it to work correctly. Or you can post your capx and we'll take a look for you.

  • You're welcome. It's a fun little game. Good luck with it. I'm deleting the file now.

  • Haha, it's really coming along nicely. I can't wait to be able to customize the tables!

  • I've fixed your issue for you. I also edited your layout properties and event sheets a bit to optimize them for you. You should keep a copy of your original capx file in case you ever want to change anything back for some reason.

    I was able to get a score of 91. There is an issue with your background music looping and saying "ready" again during the middle of a run. You'll need to fix that on your end.

    [Deleted]

    Please let me know once you have the file and I will delete it.

  • The way you have the game set up now, you can jump once, then double jump if the player is still jumping. BUT You haven't set anything up to make him double jump if the player is already falling from the first jump. You need to make some kind of variable showing the state of your character (Is he running, jumping, double jumping, falling, landing).

    Edit: Also, you need to turn the platformer default controls to no.

  • It's awesome man. I found 2 bugs. The first I've already PM'd you about. The second one I'll just post here as it's less complex. I was using the z and / keys to control the flippers. As you already know, sometimes when using those keys the ball will slip past the end of the flipper. Well, on my first ball, that happened. After it did, a new ball appeared in the chute but pulling back on the plunger no longer worked. It may be worth noting that upon releasing the down arrow, the sound effect still played, but nothing else happened. I was able to reproduce this once but only in full screen mode. It happened in Chrome, I didn't test in FireFox.

    Edit: I used the space bar to bump the table and nothing happened. I bumped again until it tileted and the ball shot up the chute very fast, but it didn't leave the chute, it dropped back down. I tried the plunger again and it still didn't function. Now I am able to bump an unlimited number of times without tilting, the ball is still in the chute and the plunger still doesn't work. Also the game over text never appeared.

  • The only issue with that is the same drawback as with the plugin. You can't click them both at the same time (at least not as is).

  • I know the keycode for both shift keys are the same (16), so I don't think it's possible. Not easily anyway.

    Edit: I dug up these old posts. Not sure if they'll help or not though.

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  • Maybe someone with more experience with that type of movement can help you out.

  • I believe it is because you are trying to mix the physics behavior with the platform behavior. The physics behavior doesn't play well with others. You'll need to use the physics behavior to make your player move rather then the platform behavior.

Burvey's avatar

Burvey

Member since 5 Oct, 2013

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