Good work as always Lucid!
I asked a question about performance and to be honest i felt a little left out since i did not receive an answer
In all seriousness now, i never felt like you gave a clear answer regarding how much a scml file affects performance.
I understand that quite a few people that they do not see the real scope of spriter(it is revolutionary in every way and people that they do not use it,they should) might get scared if they read something negative. And since devs hate talking about performance because of the above reason i feel like there is a grey area that needs clarification.
By using one set of png's you can have a thousand animations without the extra object count.
this i know.
But what happens when you have many scml objects in one layout?
Do they tween even if they are off screen consuming resources?
Is there a way to stop this from happening ?
could you find a solution to this?
i tried to have my coins as a silky smooth scml object but after a few hundred of these my game started to slow down.
I dont want to use png's from spriter for my animations ,they look terrible compared to real time tweening and it defeats the whole purpose of Spriter.
could you please shed some light to this subject?