Roccinio's Recent Forum Activity

  • Ashley

    Any suggestion then on how to make an animation go (show) faster when we hit the 60hz refresh rate cap?

    we reduce the png's of the animation itself?From lets say 30 to 20?

  • Problem Description

    Under "animation properties/speed" If you input any number higher than 60 the system ignores it and it never animates any faster than this number.

    Attach a Capx

    ____ Upload a Capx to this post ____

    Description of Capx

    Just press the letters on your keyboard and see no difference in animation speed even if the number is more than 3 times bigger than 60 .

    Steps to Reproduce Bug

    • Step 1
    • Step 2
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    Expected Result

    To see the animation go faster.

    If this has to do with the fact that the system cannot render the image faster than one tick then we shouldn't be allowed to enter anything larger than 60 and if we did then a warning should pop up explaining why we shouldn't do that and a possible solution for our problem.

    Something like "reduce the number of animation frames you have if you want to see it animate faster."

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

  • they should not be nested inside the first condition.

    on mouse clicked add 1 to difficulty

    if difficulty =1 set animation frame to 1 and set system difficulty to medium

    if difficulty =2 set animation frame to 2 and set system difficulty to hard

    if difficulty =0 set animation frame to 3 and set system difficulty to easy

    if difficulty is => 3 set difficulty to 0

  • Just add an instance variable example "clicked"

    if on touch with button (mouse click) add 1 to "clicked"

    if clicked =o button =default

    if clicked =1 button = state 1

    ......

    .....

    if clicked = or bigger than 4 set clicked to 0

  • Hi to all,

    I had to rebuild my whole project from scratch and i need to import my tilemap again,

    Is there a way to find the collision coordinates i had on my previous capx and import them to the new one so i can save a days work in trying to set them up again one by one?

    I exported my previous project as files and i can find all the event sheets in xml and assets by i cant figure out where the collision coordinates of the tilemap object are saved.

    Any ideas?

  • are you using pixel rounding to "on" and sampling to point?

    try "off" and sampling to linear.

    maybe this can help a bit.

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  • it is the new beta.

    if you see the release notes he made a bug fix about slopes and the way the system handles on landed.

    apparently it did not work as planned.

  • same here! i was about to post a .capx

    please ashley if you could release a small version update asap because this is making my game literally unplayable .

  • ramones

    noooope.

    i entered in all platform behavior boxes the value of 50 and it still flies to the moon when i press '.

    i guess vector y is not affected by anything?

  • ramones

    thank you sir.

    sometimes it is in front of your nose and you cannot see it!

    but can you please explain where is the "limiter" on the vector y movement?

    jump strength or gravity does not seem to affect things like the max speed did to vector x

  • zenox98

    maybe someone knew the answer already :p

    i am worried that especially in weaker machines even though the system doesn't check for collisions maybe these are added to the collisions cells and that adds up to cpu use .

    Maybe Ashley can give us a yes or no answer.

  • Can someone please tell me if this is a bug or i am missing something?

    I have on purpose entered extreme values for this example so it would show right away if it is working or not.

    just press ' or Enter and please tell me why the vector x is not working.

    thank you

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Roccinio

Member since 3 Oct, 2013

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