Roccinio's Recent Forum Activity

  • Ashley i just downloaded the latest beta release and the second it finished the installation avg free said the .exe has a virus. is this legit?

    dropbox.com/s/rre9crupc0t9xtk/Screenshot%202013-10-22%2019.24.12.png

    dropbox.com/s/a3surn4j50tbmer/Screenshot%202013-10-22%2019.24.42.png

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • mindfaQ thank you! it worked. <img src="smileys/smiley32.gif" border="0" align="middle" />

  • how will it work? i have a global variable named score which holds my score(lol) if i create another one as mindfqk suggested lets talk about the event.

    if player is overlapping checkpoint set score = pointsatcheckpoint.

    on layout restart set pointsatcheckpoint = score ??

    every time i touch the checkpoint it will change the score if i have collected something more since my last overlapping. it need to store the number ONCEand only the first time i touch the checkpoint and override it only when i reach the second checkpoint.

    do i make sense?

  • thank you for your answer but i do not thing it is that simple :) maybe i am wrong. any more suggestions?

  • i created a few checkpoints in my game(a sprite box) using a local variable boolean"checked" and one called checkpointnumber as number with a different number to each box. so when my player collides with "checkpointnuber 1"set checkpointnumber to 1, "checked" set true and when i die spawn me at box 1 x,y. if i touch "checkpointnumber 2" spawn me when i die at box 2 x.y etc. how can i keep my score not to add up every time i die and restart from a checkpoint? what i mean is if i collect 100points reach checkpoint 1 gather another 100points but before i reach checkpoint 2 i die ,i want to restart with 100 points not 200. if i reach checkpoint 2 to store the points i have up to that moment etc.thank you!

  • i am stuck in an event like this

    if overlapping"that" and

    right key is pressed   then set true

    if overlapping"that" and

    right key is released   then set false

    now i add this

    if overlapping"that" and

    right key is pressed or gamepad compare x>90

    then set true

    what is the reverse for the stick?

    if i add gamepad compare x <90 or compare x=0(for me to go to center)

    it just wont work. i also have the same for left so maybe it is looping

    non stop. with the pressed and released actions it works.

    thank you all!

  • i have send you .capx in pm

  • thank you for your reply. i fully understand what you are saying and with time and experience you know where and when to add things for your code to function properly and as intended. what am i saying though is something different.let me try to be more clear.

    Enemy health<=0

    For each enemy

    --- destroy enemy

    --- add 1 to score

    it works

    lets say i add (just for the example.it might not make sense )

    Enemy health<=0 and

    gamepad button a is down

            or

    Enemy health<=0 and

    gamepad button a is up

    For each enemy

    --- destroy enemy

    --- add 1 to score

    i try it,for some reason i dont like it,i go delete everything that i added ,i run the code and now for example enemy wont die if it meets the condition.

    i delete everything i write it down again and now it works.

    that kind of problem i am referring to .

    is there a possibility when you add complicated stuff like else,or etc start moving them around and when you delete them and revert to there previous state, the code in the background freaks out? i noticed that the bigger my project gets.is there a possibility my computer is slow and fails to read fast enough in some situations the code and hence the now it works now it doesn't situation? or maybe i change something and i cant see it.

  • Hi to the community! I would like to request help from the more experienced users in something that is troubling me in the past couple of days.as i am very new to this ,and i have just began to understand more and more i noticed something that really is ticking my nerves.i could swear that sometimes identical code does not do the things it used to do.what i mean is that it happened to me twice and although the events seemed perfectly logical and the same before i started messing around with them and when i reverted them back to the original it simply wouldnt do what it was supposed to do.after deleting them lines and putting them back in the excact same order,it worked.is it me and my lack of experience that causes me to miss little things or did you have the same experience as i have sometime during your project? Any ideas,suggestions or good practices for me to follow? I even saw a variable in debugging mode that just didnt change but the event worked! Should i start taking meds? <img src="smileys/smiley36.gif" border="0" align="middle" />

  • thank you much! you helped me a lot :) feeling in the mood to give us the solution to that little "bug" with the drop down next to ladder thingie?

  • my only advice to you my friend is to keep reading everything.from the manual to every post on the forum. i know its very tiring at first but after a while you will be able to do everything so much easier.when you compile it on the cloud it returns an .apk file.the standart android file that anyone can install on his phone. if you have the cocoonjs app on your phone then you only need the .zip file construct 2 exports to test your game.

  • glad i could help! :) one good practice if you want to keep your background intact is to use an imaging software(illustrator,corel,paint etc) and divide it into 3 or 4 parts.then use the tile background option again and again to import them one by one and join them.the result will be the same but the smaller the pixel size the less taxing it is to the possessor! and you MUST use tricks to get the best performance out of a mobile device since as master asley says"they are anywhere from 10 to 100 times slower than a pc"

Roccinio's avatar

Roccinio

Member since 3 Oct, 2013

None one is following Roccinio yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies