Paramonov's Recent Forum Activity

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    > You're worried for optimizing game or for my time spent? Don't worry, I just need all the text and I will translate it. Russia - this is the second market of Steam, I remind. Think about it, when you start thinking on the profits.

    >

    Both, any translator need to go through 5x PhD thesis worth of text... and I poorly coded it from a year ago making it very difficult to support multi languages, its something I messed up for with this game.

    You have listed only own difficulties. If you will agree, PM me.

  • There's no way to localize that easily because the amount of text in this game is INSANE. Full blown RPG, tons of module descriptions, tons of quests, story lines, missions... so many dialogues from the NPCs you meet as you travel.

    It is a monumental task. I do know Russian players love this genre though. I'm a big fan of 1C's Star Wolves series.

    You're worried for optimizing game or for my time spent? Don't worry, I just need all the text and I will translate it. Russia - this is the second market of Steam, I remind. Think about it, when you start thinking on the profits.

  • Visually, it is very difficult to understand which cells no longer yours. I advise you to proceed as in Osmos: there is more than red cells, and less - blue.

    But what about the dynamics - I didn't like, but it's a question of taste, not the gameplay, so do not worry. It is vital not enough super-bonus, in addition to time dilation.

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  • Sorry, but i not have android. Try publish html5.

  • Hello! What do you say to the fact that I localisated the game into the Russian language?

    The Russian market is very large and it contains a good demand for indie games.

    I ask nothing in return, just nothing to do. If you agree, then discuss in PM.

    Russian Construct 2 community also likes indie!

  • Success! I still did what I wanted. Not quite true, but it happened.

    If it is useful, I leave scheme.

    I created an invisible grid around the cell. Every time a cell divides - it is created on the spot invisible stuff and fixed with two joints to the previous cell. Invisible stuff destroyed.

    Of course there is still much work, because me need to adjust the speed and a lot of other things, but generally work with joints over.

  • One thing I haven't tried that's used in fluid simulations is velocity smoothing. Basically you average out the velocity of the particles around another particle, where the weight they have in the average depends on the distance.

    Your example is super, i will using some ideas from the distance. But you are a bit misunderstood my message. I'm not trying to make a liquid - I create a world with lots of organisms, and apply all the forces of physics for all I have not included in the plans. Well, I'm talking about the first three examples. And I'm trying to do it all with dynamic figures, now I will explain.

    That is the concept like this: there is a cell, it is divided, creating around himself another cell, and so on. These cells create a single microorganism having the force of movement ONLY FROM the original CELL.

    That is the idea with joints look more than attractive. I also wanted to cover all the cells of some plastic shell, but the features of the program is not allowed. In your example, I try to think of something, but unfortunately, it is very clumsy method, because the body - it's not a bunch of rabid cells. In general, I will make its source code, look, if not more difficult.

    rghost.ru/download/88VG78Mfb/d47282a5a6229200290acfaaaabd072f5a6227db/Evo2.capx

  • Paramonov

    I don't think chipmunk is going to be fast enough for any kind of fluid simulation with particle attraction forces. I had a go & couldn't get anything to work with decent frame rates - here's my best attempt:

    https://dl.dropboxusercontent.com/u/523 ... nTest.capx

    Unfortunately, I could not open the file due to an older version (not yet updated), but thanks anyway. I need it chipmunk as the assurances of developers - it is faster than a regular physics. A physics apply in general to essentially necessary that it interacted with the rest of the world.

  • any help?

  • youtube.com/watch

    Hi, I need help on the joints. As you can see in the screenshots, I create something like microorganism fluid forms. At this stage, I ran into a problem: the cells repel each other and do not want to live together as a single substance. What additional commands should be used? How can I do to cells could be added, the body grow, and being lived in one form? In principle, it does not matter, it will be liquid or not, the main thing - is that growth is on the cells, as well as destruction.

    Still I am trying to make sure that they are not repelled by each other like mad, but do not pass through each other. Any idea how to do it?

    Sorry for my English, I myself am from Russia.

  • youtube.com/watch

    Hi, I need help on the joints. As you can see in the screenshots, I create something like microorganism fluid forms. At this stage, I ran into a problem: the cells repel each other and do not want to live together as a single substance. What additional commands should be used? How can I do to cells could be added, the body grow, and being lived in one form? In principle, it does not matter, it will be liquid or not, the main thing - is that growth is on the cells, as well as destruction.

    Still I am trying to make sure that they are not repelled by each other like mad, but do not pass through each other. Any idea how to do it?

    Sorry for my English, I myself am from Russia.

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Paramonov

Member since 1 Oct, 2013

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