Bison's Recent Forum Activity

  • After 5 day's still no comment or reply from Ashley/Scirra?

  • I can but can't post my email on a public forum, sorry

  • I'm very disappointment to hear this, we game designers and noob programmers use and pay for C3 to create our dreams and don't have to worry about coding, we want fast results as indie developers because it's already hard enough to develop games and make money with it as it is.

    What I don't understand is why it's such a big deal for Ashley/Scirra to make this Behavior, and maybe respect there customers wishes?

    As a noob programmer this simple function can make live so much easyer and love C3 so much more and tell friends how much they love there customers and listen to there needs.

    I think you know to how difficult it is to create a professional game alone or with a small team, so much multi tasking etc.

    In my and lot of other opinions it's just a basic Behavior that should be provided in a game engine.

    I was joking (in pissed way) a few day's ago with some friends that has some experience with game engines, telling them I'm pissed off for a few days because need a smooth camera transition and there is no simple Move_To+Lerp Behavior/Function in the Game Engine I work with, first thing they both say was: What engine is it? Is it just Beta, or Open Source, WTF its so basic.

    Then I told them that this engine is for over 9 years in development and It's pretty amazing what you can do with it.

    They start almost pissing there pants, nice Game Engine you have if it don't even have the most basic Move To function in it. Don't even want to start the rest of conversation.

    To tell the true, I was used since start 9 years ago that Construct was in development, but now I think about the fact how many people in the years wanted this in Construct, such basic Behavior and it's still not in there, it's really pathetic, no offence.

    Please read this in a positive way, I don't have any purpose to set C3 in a negative way, I love all improvements what I see when stepping over from C2 to C3, but please Scirra, provide in C3 the most common functions, let us make games with C3 without need for custom plugins and show as thanks your: Made with Construct 3 logo in intro screen ;)

  • Maybe I can help you if I know what the problem is.

    If I can help you I do it for free, have around 9 years experience with construct as game designer, but not as programmer.

  • Hi Ashley,

    Is it possible that you can add a Move To (included lerp) Behavior to C3?

    I know that there is a plugin for it but don't want to use any plugins in commercial projects and think that this behavior is a very welcome and needed one with a lot of C3 users, think about:

    - Smooth camera transitions.

    - Move enemy to position without a need of collision boxes.

    - Move player smooth to X,Y position

    - To create cool custom/story scenes where you need to move characters to a position.

    There are so many way's I miss this behavior, can't think at the moment when I'm writing this at more examples, but I know there are lots more that I needed this.

    I thinks it's a great benefit for us all C3 users.

    Thanks for your time when reading this.

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  • Bison You can find MoveTo addon compatible with C3 runtime here:

    https://www.construct.net/en/forum/construct-3/plugin-sdk-10/construct-3-runtime-a-few-cons-137539

    Thanks for your reply dop2000 but my point is it has to be standard in C3, I don't want to use any plugins in a commercial project.

  • I just updated to C3 a few days ago and can't believe that a simple Move To function like the Rex one is still not in C3 it's a most common requested future for years.

    Ashley, can we get this in C3?

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Bison

Member since 20 Mar, 2019

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