So I have an enemy that I want to face the player.
It's a 2D platformer.
The player can jump over the enemy and I want the enemy to face the player from both sides.
I use the program code below to do this.
player | X < enemy.X | enemy | Set Mirrored
player | X > enemy.X | enemy | Set Not Mirrored
Now this works perfectly for ONE of the enemies, but not duplicates of the same type of enemy.
How do I make all the enemies of the same type face the player?