hypergalaxy's Recent Forum Activity

  • I want to have a save trigger in my game.

    I have a trigger that saves the game, but I have issues with using it more than once.

    How do I make a save point where my player can respawn/restart as many times as needed.

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  • 7Soul

    Thank you!

    What an easy fix!

    Thank you!

  • So I have an enemy that I want to face the player.

    It's a 2D platformer.

    The player can jump over the enemy and I want the enemy to face the player from both sides.

    I use the program code below to do this.

    player | X < enemy.X | enemy | Set Mirrored

    player | X > enemy.X | enemy | Set Not Mirrored

    Now this works perfectly for ONE of the enemies, but not duplicates of the same type of enemy.

    How do I make all the enemies of the same type face the player?

  • How do I get an enemy in a 2D environment to shoot at my player?

    I want to have a shooting enemy in my 2D game.

    The issues I'm having is the Turret behavior makes the enemy spin around.

    Using the Line-of-Sight behavior is giving my some trouble as well.

  • After the player beats a boss. I'd like to have an animation of the "player" sprite transforming into stronger looking "player."

    Kinda like Altered Beast, but when the level ends instead of a power-up.

    I've seen the End-Level Animation capx, but nothing with the "player" sprite.

    How do I?

  • Thanks Iennaert!

    I forgot about the whole disabling behaviors.   <img src="smileys/smiley20.gif" border="0" align="middle" />

  • I have a boss that is using the Bullet behavior and is moving around the room using Waypoints. Everything is working awesome and exactly how I want it too, but the boss is moving from the start of the layout.

    I can't use the "Once on Screen" action because it is programmed to be off screen most of the fight.

    How do I set up a trigger to start the Bullet movement after I enter the room?

  • Thanks everyone!

    I ended up using what "7Soul" suggested.

  • I want to have 4 Bullets (Projectiles) max on screen at one time. The Bullets destroy when it collides with any other object.

    What is the best way to set a Bullet Limit?

    My game is a Platform/Run 'n Gun.

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hypergalaxy

Member since 27 Sep, 2013

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