oraflame's Recent Forum Activity

  • The problem being how to detect or determine a position of the magnifying glass. It doesn't stay in a certain spot, it usually is in a corner of the screen depending on where the player is. So if the player is off-screen to the left, the magnifying glass would be on the left side of the screen.

  • So, I'm currently working on a game similar to Super Smash Bros.

    What I'm trying to recreate are the magnifying-glasses that show up when players are off screen. Here's what it looks like in-game.

    I've attempted at making it and I did get it to work, but it was flimsy and unreliable. Displaying the character inside of the magnifying glass with image points is easy, but I have issues otherwise. I'd like to see what people come up with in hopes for a maybe a better way of doing it. :)

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  • The section you're looking for is here at info.sonicretro.org/SPG:Solid_Tiles

    You basically need to keep track of vertical, horizontal, and ground speed and apply modifiers to those depending on the terrain.

    Unfortunately you'll probably need to apply everything above that section too as a prerequisite. Sonic's movement has quite a lot of details involved as you can see, which also results in it being a core part of the series identity. It's a bit too much for me to simply put together a quick example for, sorry.

    Ah, it's alright but I'm guessing that only one sprite is necessary to do the detection while using the platformer behavior. Then from there add the stuff that is used in Sonic's physics. I've looked through it although I'm still not quite sure how I will do it. Thanks in advance though

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  • What could help is to make the question less broad and break it up into pieces.

    Perhaps start your project and let Sonic walk. If that works, make it jump. Run?

    Then when you come across a specific detailed problem, it might be easier to ask and receive an answer.

    I hope that helps you.

    I see what you're saying, so I'll just explain my problem more detailed in away.

    My problem is that I am trying to recreate Sonic's physics while going up loops, hills, slopes, etc. So, if he runs up a slope and he has enough speed he can get to the top of it. If he doesn't, he would accelerate backward the same amount. Sorry if I am not specifying.

  • info.sonicretro.org/Sonic_Physics_Guide

    Literally has everything you need.

    I have looked through it although I am not sure how to use it to create/recreate Sonic's game physics. If I could just see a capx example in Construct 3, maybe I could accomplish it.

  • I am trying to create Sonic physics using the Construct 3 engine. I'm not sure how to create it, so I'd like to know how to do it. Any help would be useful. Thanks! :)

  • I'd like to see the Sonic Physics behavior ported since it is a very useful tool to create Sonic games.

    https://www.construct.net/en/forum/extending-construct-2/work-in-progress-addons-30/behavior-sonic-physics-100800

    Thanks to whoever does it, if at all.

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oraflame

Member since 16 Mar, 2019

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