How do I create Sonic Physics via Construct 3?

0 favourites
  • 7 posts
From the Asset Store
Forget about default textbox restrictions, you can create sprites atop of the textbox
  • I am trying to create Sonic physics using the Construct 3 engine. I'm not sure how to create it, so I'd like to know how to do it. Any help would be useful. Thanks! :)

  • info.sonicretro.org/Sonic_Physics_Guide

    Literally has everything you need.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • info.sonicretro.org/Sonic_Physics_Guide

    Literally has everything you need.

    I have looked through it although I am not sure how to use it to create/recreate Sonic's game physics. If I could just see a capx example in Construct 3, maybe I could accomplish it.

  • What could help is to make the question less broad and break it up into pieces.

    Perhaps start your project and let Sonic walk. If that works, make it jump. Run?

    Then when you come across a specific detailed problem, it might be easier to ask and receive an answer.

    I hope that helps you.

  • What could help is to make the question less broad and break it up into pieces.

    Perhaps start your project and let Sonic walk. If that works, make it jump. Run?

    Then when you come across a specific detailed problem, it might be easier to ask and receive an answer.

    I hope that helps you.

    I see what you're saying, so I'll just explain my problem more detailed in away.

    My problem is that I am trying to recreate Sonic's physics while going up loops, hills, slopes, etc. So, if he runs up a slope and he has enough speed he can get to the top of it. If he doesn't, he would accelerate backward the same amount. Sorry if I am not specifying.

  • The section you're looking for is here at info.sonicretro.org/SPG:Solid_Tiles

    You basically need to keep track of vertical, horizontal, and ground speed and apply modifiers to those depending on the terrain.

    Unfortunately you'll probably need to apply everything above that section too as a prerequisite. Sonic's movement has quite a lot of details involved as you can see, which also results in it being a core part of the series identity. It's a bit too much for me to simply put together a quick example for, sorry.

  • The section you're looking for is here at info.sonicretro.org/SPG:Solid_Tiles

    You basically need to keep track of vertical, horizontal, and ground speed and apply modifiers to those depending on the terrain.

    Unfortunately you'll probably need to apply everything above that section too as a prerequisite. Sonic's movement has quite a lot of details involved as you can see, which also results in it being a core part of the series identity. It's a bit too much for me to simply put together a quick example for, sorry.

    Ah, it's alright but I'm guessing that only one sprite is necessary to do the detection while using the platformer behavior. Then from there add the stuff that is used in Sonic's physics. I've looked through it although I'm still not quite sure how I will do it. Thanks in advance though

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)