thegrind's Recent Forum Activity

  • Very simple linked capx exemplifies clearly:

    http:// ak47.dk/test/demo/event_touch_demo.capx

    (Please look at the event sheet and try to toggle)

    I tested it in Chrome on a PC with a mouse.

  • Use 'Set angle toward position' instead, and it will work. You try to set an angle by addition of x and y coordinates.

    Cheers,

    thegrind

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  • Hi

    I have 2 object types in a container. Event on one object instance -> Action on its container twin type instance doesn't work with 'Touch - Is touching'. It does however work with 'Touch - On touched' and 'Mouse - Cursor is over'.

    I would expect only one container instance, to be affected by the given event and corresponding action, in all 3 cases.

    What I would like to know is, do I misunderstand something about events/containers/touch or is this a bug?

    (Capx in post below - forum will not allow me to edit and update post, when it contains a hyperlink.)

    Cheers,

    thegrind

    (edit: improved explanation)

  • Yes, that was what I chose to do <img src="smileys/smiley1.gif" border="0" align="middle" />

    But thanks for the suggestion!

  • I understand. Thank you very much!

    I finally can proceed :D

  • Hi

    I am new here :)

    I have just started learning. Going through the 'How to make a platform game' tutotial, while testing away on my own.

    I have a simple problem in a simple scenario:

    PlayerBox -> On collision with Enemy

       PlayerBox -> Is falling -> Destroy Enemy

    The problem is nothing happens with the enemy.

    Example below works fine, but of course destroys enemy on every type of collision.

    PlayerBox -> On collision with Enemy -> Destroy Enemy

    capx file: ak47.dk/construct/projekt.capx

    (edit: typo)

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thegrind

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