thegrind's Recent Forum Activity

  • If Bitdefender mistakenly identified your C2 files as harmful, and is set to fix infected files, this could be the issue. You can try to see if Bitdefender has some vault for backups and try to restore. This is just me guessing as I have never used Bitdefender.

  • Problem Description

    It seems that there is some problem involving a mix of save/load and/or group deactivation. I have been experiencing this in my game, and I was able to replicate it in a simple test. A question on the forum didn't provide an answer. It could be me making a simple mistake, but I have not been able to spot it.

    Attach a Capx

    [attachment=0:1lo775ub][/attachment:1lo775ub]

    Description of Capx

    This is a very simple capx illustrating the problem.

    Steps to Reproduce Bug

    Try this sequence:

    -Click the yellow sprite to confirm mouse is working.

    -Press save sprite (saves).

    -Press switch sprite (switches visibility between to layers, and deactivates a group containing event sheet 1).

    -Press load (loads the previous save). Loads correctly, but now mouse clicks is not registered (system is still running though). Tried touch object too, with same result.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)

    No other browser tested.

    Operating System and Service Pack

    Win7 Ultimate 64 bit

    Construct 2 Version ID

    195

  • I appreciate if someone could take a look, before I report it as a bug.

    PS Ran it in Chrome on Win7 - will test it in other browsers tomorrow, if someone doesn't beat me to it.

  • Thank a lot for the answers!

  • Will C2 recognize and optimize if I use 2 different objects with the same images loaded as frames? If no, how about cloned objects?

    Cheers,

    thegrind

  • I've made a little test, because I experienced similar problems in my game.

    Save the game at some point in time. Switch visibility between 2 layers. Deactivate group with event sheet code for invisible layer. Load the initial save from before the group deactivation. It seems that the game is loaded, but the group is still deactivated.

    Am I making a mistake or is this not supposed to happen?

    [attachment=0:36czqdwc][/attachment:36czqdwc]

    Edit: remember to save before pressing switch, otherwise there will be nothing to load, and the game will just be deactivated.

  • Problem Description

    This is not a real bug, but it is maybe unintended, and might confuse new users.

    When you try to open imported files within the editor (for instance a json file), then the file doesn't open, if the program to open the file with, is not already specified in Windows.

    Observed Result

    Nothing.

    Expected Result

    Maybe a massage, that the program to open the file, should be selected in Windows first.

    Operating System and Service Pack

    Windows 7 Ultimate (newest SP)

    Construct 2 Version ID

    195

  • My first thought is that you could create a family with the different sprite types.

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  • Made a clean test. C2 ran exactly 60 fps. I don't know if some of the C2 features I'm using in my game caused the anomaly. I am sure that I observed 67 fps in IE11 on at least 2 occasions - I can't replicate it every time I run the game though. I'll leave it at that.

  • Just tested a little more, and my game is running well over 3600 ticks/sec in IE11. I'm running it on a newly installed Win 7 64 bit Ultimate OS. IE11 is updated and so is Win 7 (no weird addons or similar stuff). Graphics card is an old ATI HD4600 with newest driver. It has caused me zero problems for the past 4 years.

    I will look more into it later today.

    On a sidenote, what a great performance gain I experienced switching from old Win XP x64 Pro to Win 7 (in all browsers).

  • Just out of curiosity - can somebody enlighten me about, why my game runs around 67 fps when I test it in IE11 on a 60 hertz monitor (std. desktop setup Win7). Runs 60 fps in Chrome and Firefox.

    Cheers,

    thegrind

  • Hehe, not at all. It seems Construct insists on directing me to the above page everytime I open up a project using > ~1gig of memory.

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thegrind

Member since 22 Sep, 2013

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