LittleStain
thanks. I read about the behaviors in the manual. I'm not sure I understood where to use some of them though.
this is my layout
<img src="http://neuropod.net/imagehost/uploads/d2e75339f8240b15aa601b3ee2cb2fe7.png" border="0" />
RED rectangle - window size
the char on the leftmost part - player
green circles - goons/enemies
blue circles - where I intend to put more goons
blue rectangles all over the layout - invisible object with solid behavior (for floors//walls)
What's a good logic to use for the AI of the goons ? like walking around randomly then go near me and attack me when I am near them (near an individual goon)
<img src="http://neuropod.net/imagehost/uploads/2b036021e89e7d50221c4f04ed269204.png" border="0" />
when I punch any single goon, all the other goons also show their hurt animation.
I only want the single goon I hit/attacked to show their hurt animation
and about the previous question I asked, about pushing enemies when I punch them, I tried using solid behavior on my attack hitbox. is it recommended to use solid on a hitbox?
last question for now:
<img src="http://neuropod.net/imagehost/uploads/0b8bf4cdd82ff0ccded63455c3022d36.png" border="0" />
those are the frames of a swinging rope and the monkey sprite. those are separate. the monkey is supposed to be pinned to the circles at the end of the ropes.
what should I use to do that? pin? container?