Perlin's Recent Forum Activity

  • In the case I can get the removed strorage back, is there a way to return to a previous state?

    I am experiencing some slowdown in chrome since a few days and I was thinking of removing cache. For some reason I forgot to do the last BackUp...

    It's not a bigh deal, some work is lost, I just wonder if there is a way to avoid the time loss.

  • It's really confusing, I can't manage to find anyfile related to a new project...

  • Hello,

    I removed some cache in chrome:

    Browsing History

    Download History

    Coockis and other site data

    Cached images and files

    I didn't choose the one related with Construct 3 file (Hosted app data)

    Then I launched C3 and I'm not able to find my project anymore...

    I should have made a backup before but I was pretty sure my project wouldn't be deleted...

    What did i do wrong ?

    I'm also trying to get the file back with a recovering software but I really don't know where to look in appdata ... Even when I create a new project, I'm not able to find his location.

    I need your help !

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  • Good !

    Now I have two ways to doing it !

    THX !

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  • I think I get it !

    DoubleTouchDashTest

    Here is a real double touch dash !

    Dunno if we can use it to make a real double jump but it work !

  • Touch Holding = Player Normal Move

         V

    ReleaseTouch = No more control over Player

         V

        Touch    = Player Dashing

         V      

    Release    = No more control over Player   

         V

    Touch&Holding = Player Normal Move (not dashing anymore)

  • Ok here is my .capx :

    DoubleTapDashTest.capx

    It's seem that the dash (high speed) work properly by double clicking.

    But try to hold a touch/click in order to move the player at normal speed then quickly release the touch/click and click again.

    You can see that the player is dashing (high speed).

    Like I sais before:

    Click > Release > Click = action   IS a real double touch/click

    Release > Click> = action ISN'T a real double touch/click

    The problem is that the player could accidentaly dash when I don't want to AND if he think that dash=double touch, et could accidentaly stop is dash mouvement (in my .capx) by clicking one time more than he have to do:

    Example: I'm moving the player by holding touch, and quickly I release my finger, and double click on another part of the field.

    So we have:

    Touch Holding > ReleaseTouch > Touch > Release > Touch > Holding

         =               =           =                 =        =

    Normal Player   No control     Player            Player    Normal Player

    Move          over player    dashing           Normal       Move

                                                 (not dashing

                                                    anymore)

    Like I said before :

    Click > Release > Click = action   IS a real double touch/click

    Release > Click> = action ISN'T a real double touch/click

    In my case, I can't tell the player that dashing is double touch, because it isn't ! If He does a double touch from a state where the screen isn't touch, the double touch seems like a real one and dash occurs normaly. But if does a double touch from a state where he is already touching the screen in order to move the player, the dash will be stoped by the second touch of the double touch.

    It's hard to explain but you sould test it with my .capx to understand.

  • Hum...

    I don't really understand the link between double tap and what you said...

    Does someone have an idea about how to get a "real" double touch/click ?

  • Hi !

    In the two examples above, the double tap isn't a "real" one.

    In fact, you can enable jump/flip by releasing the touch and touching again instead of Touching two times.

    Here >          Release>Touch=Jump

    "Real">    Touch>Release>Touch=Jump

    I think the problem is due to the "On any touch end" condition but I don't know how to proceed.

    Does anyone have an idea ?

  • Yeaah!

    Thank you jayderyu. I will test this right now.

    And, yes you can use it !

  • It's done

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Perlin

Member since 19 Sep, 2013

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