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  • drive.google.com/file/d/1bajYeBYiOWSC9PJ6nJyy3n2tX9c2GGfO/view

    This is my example. I believe I've mostly done what you've mentioned but the problem is as you will see.. The width of one animation is different than another.

    Do I need to make multiple collision boxes to cover each animation and disable/enable the boxes or is there an easier way?

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  • Hi guys & gals,

    I'm new to the construct platform - it seems quite exciting and I'm getting a hand for some of the basic mechanics.

    I tried the platform behavior on my sprite (which has multiple animations.. Idle, Run, Jump, Fall). The problem I am facing is the size of each animation is a little different which caused issues (For example. Character partially jumping through a solid however the landing animation catching on the edge where there isn't any contact).

    I tried to remedy this by creating a 'collisionbox' for the player which I've matched the position to. This has fixed some of the animations however this way applies the same size box to all animations. It's a bit hard to describe.

    A few pictures have been added to hopefully show what I mean - the collision box is shaped and sized properly for the 'fall' animation however when it flips back to idle the collision box is too bix for that animation.

    [img= [img=

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dotmerix

Member since 7 Feb, 2019

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