mathie's Recent Forum Activity

  • Then before simulating moving left for instance, you’d check if that spot was free, and if it was simulate the key press and update the array.

    Sometimes the spot won't be free because another "mouton" would be in the spot. But this "mouton" will move to and make the spot free after his movement.

    I have an array with all the curent position of my object. I think i have to check in the direction of the movement if the a case would be "free" or occupy by an "obstacle". If it's a "mouton" i have to go to the next one.

  • You may be able to set solid collision filtering with the tags to make the family ignore collisions with itself, try it!

    I cannot because i risk to end with many object in the same place with superposition.

    I try to make a loop to make the "object" move by lines.

    When go "up" The first line move, after the second line moves, after the third... and so on

    But it fails

  • I think you can make the wall solid then it won't move into that tile occupied by the wall?

    But I also need to give a solid behavior to my objects

  • Yes exactly remove the solid behaviour

    In the gameplay, theobject will be stop by wall and some others things.

    How can I do when they should be stop by a solid object like a wall?

    If I remove the solid behavior?

  • They have solid and tile movement behavior. Same speed.

    I think the problemis during the movement the second onnecalculate that there is a solid object where he should move so he doesn't move.

  • They don't move exactly as I want. When two object are near each other they don't move together after.

    For exemple here, when I go right only one go right and the second wait.

    I cannot insert gif or video?

    Here red and blue are near each other

    I click on right and only blue move

  • Hello,

    I would like to move multiple object in the same time.

    I use tile movement as the game use grid. But sometimes the object don't go at the right position.

    Especially when two object follow each other. The second don't move as it consider the case occupy with a solid object

    Is there a simple solution to this problem.

    Someone told me to use json and array to calculate the position but i don't get how do it?

    Thanks

  • Hi,

    Let me introduce you to Color Zone, a sweet puzzle game where you have to find the color of different area with clues.

    I will apreciate if you took the time to test and make me some feedback :)

    https://play.google.com/store/apps/details?id=com.calitrix

  • Hello,

    I just release on the playstore my first game made with construct.

    Color zone is a free puzzle game with an original mechanic.

    I will be glad if you can try it and make me a review :)

    https://play.google.com/store/apps/details?id=com.calitrix

    https://www.youtube.com/watch?v=UEtjYMz-Qdc

  • Sincerelly thanks for your help.

    Sorry, I'am not sure what should I do with the loop.

    In my array the first column would be the number of level. The second column if the level is unfinish (0) or done (1).

    So everytime x(1) the second column is egal to 1

    I pick the miniature who are egal to the first column +1 (as in the array it start with 0)

    I spawn the object fini on the miniature.

    What is wrong with my logic? Nothing appear.

  • tarek2

    Thanks,

    Is it enough or you need more screenshot?

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  • Sorry,

    I forgot to post a new screenshot^^

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mathie

Member since 7 Feb, 2019

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