mathie's Recent Forum Activity

  • I have a lot of sprites arounds 1 200. That's a lot of works. I'am not a professionnal with a lot of time^^

    I see two options

    But in two cases, it changes all the symbol who appear son the screen and not only the one related

    Element is the family with all the sprites who changes color

  • No it doesn"t works, because all my sprite are differents. So I use a family.

  • Sorry i explain myself badly.

    I have one sprite who changes color.

    Player choose a color and when click on sprite, it changes a local variable. And the local varible made change the color of the sprite.

    All my sprite who changes color are in one family "E"

    I will create for each another sprite symbole.

    Make a container to link them

    And hope it works :)

  • No, containers do what you want. You put objects A and B in a container, and as soon as you pick one, it picks the other. In your case, it will pair the objects and they are automatically associated. Give it a try. It will take seconds.

    So i will have to create an object for each sprite of my game and a container to link them.

    It's a puzzle game with around 12 sprites by level and 120 levels.

    Won't it make the game slower in term of optimization?

  • So I should create a another object symbol for every sprite.

    It will make me add around a thousand of sprite. A lot of works and not sure about the optimisation^^

  • How you think i should use it?

    It's written:

    "If one object in a container is destroyed, every other associated object in its container is also destroyed."

    So it won't only destroy my symbol but also the sprite in relation.

  • Sorry,

    The problem is in the way i made the game. Many sprites overlapp each other.

    So a symbol won't overlapp one sprite but all of them.

    That's why i which to use a way to detect if a symbol(sprite) had been create on a specific point.

  • Thanks for your answear,

    Sorry i need you again.

    How I would detect if a sprite have already been create on the point?

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  • Hello,

    To present the context i'am making a puzzle game with a mechanic who uses colors.

    To help people who suffers from colorblindless and other visuals troubles to play comfortably, i add symbol to let people know which color is actually present on the screen. The symbol indicate which color is the sprite.

    For the moment I hesitate between two options but none work.

    *Everytime the player touch a sprite to change the color a symbol is create in a specific point on this sprite.

    The trouble here is that if the players touch again the same sprite it creates another symbol.

    How did i destroy the first symbole created?

    *The symbol is already create with different frames. Each time the players touch the sprites, the symbol changes frame so it looks like another symbol.

    The probleme is, i have on screen different sprites with each one a symbol on it.

    When i touch one sprite, the symbol of all the sprites changes.

    May I ask you what should I do to correct it? And what is my best option in term of optimisation and everything?

    Thanks for your help

  • Hello,

    Does everybody already try to do one with Construct?

    Seems pretty hard just to use the elo system.

    Mayb a simple version should be more effective.

    Tagged:

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  • I up does someone find a nice combinaison effect do to a "paint effect".

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mathie

Member since 7 Feb, 2019

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