mathie's Recent Forum Activity

  • No it doesn"t works, because all my sprite are differents. So I use a family.

  • Sorry i explain myself badly.

    I have one sprite who changes color.

    Player choose a color and when click on sprite, it changes a local variable. And the local varible made change the color of the sprite.

    All my sprite who changes color are in one family "E"

    I will create for each another sprite symbole.

    Make a container to link them

    And hope it works :)

  • No, containers do what you want. You put objects A and B in a container, and as soon as you pick one, it picks the other. In your case, it will pair the objects and they are automatically associated. Give it a try. It will take seconds.

    So i will have to create an object for each sprite of my game and a container to link them.

    It's a puzzle game with around 12 sprites by level and 120 levels.

    Won't it make the game slower in term of optimization?

  • So I should create a another object symbol for every sprite.

    It will make me add around a thousand of sprite. A lot of works and not sure about the optimisation^^

  • How you think i should use it?

    It's written:

    "If one object in a container is destroyed, every other associated object in its container is also destroyed."

    So it won't only destroy my symbol but also the sprite in relation.

  • Sorry,

    The problem is in the way i made the game. Many sprites overlapp each other.

    So a symbol won't overlapp one sprite but all of them.

    That's why i which to use a way to detect if a symbol(sprite) had been create on a specific point.

  • Thanks for your answear,

    Sorry i need you again.

    How I would detect if a sprite have already been create on the point?

  • Hello,

    To present the context i'am making a puzzle game with a mechanic who uses colors.

    To help people who suffers from colorblindless and other visuals troubles to play comfortably, i add symbol to let people know which color is actually present on the screen. The symbol indicate which color is the sprite.

    For the moment I hesitate between two options but none work.

    *Everytime the player touch a sprite to change the color a symbol is create in a specific point on this sprite.

    The trouble here is that if the players touch again the same sprite it creates another symbol.

    How did i destroy the first symbole created?

    *The symbol is already create with different frames. Each time the players touch the sprites, the symbol changes frame so it looks like another symbol.

    The probleme is, i have on screen different sprites with each one a symbol on it.

    When i touch one sprite, the symbol of all the sprites changes.

    May I ask you what should I do to correct it? And what is my best option in term of optimisation and everything?

    Thanks for your help

  • Hello,

    Does everybody already try to do one with Construct?

    Seems pretty hard just to use the elo system.

    Mayb a simple version should be more effective.

    Tagged:

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  • I up does someone find a nice combinaison effect do to a "paint effect".

  • It's a casual puzzle game.

    The player complete a level by choosing the right of different stuff according to the clue.

    I would like to publish it on smartphone for free but with adds.

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mathie

Member since 7 Feb, 2019

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