LDC Studios's Recent Forum Activity

  • July 2nd 2014

    After some technical difficulties that basically destroyed all of the content I had been working on up to a point (All model data, animations and even game data), Grave Prosperity: Redux is back on track! Only this time things are a bit different (Or maybe the same?)... While the computer was down I spoke with a number of people who said they would rather see a solid remake of the original game rather than a whole new story all together. It was something I had on a list of things to do eventually, but since I was starting a new slate all together, I figured why not! So now, we can all be expecting a direct remake of the Grave Prosperity from the RPG Maker XP on the advanced Construct 2 engine.

    Now

    There has been a ton of progress made on Grave Prosperity: Redux these past couple months! Professional VO actresses Marissa Lenti (Amber Ridge) and Sandra Espinoza (Miki Ridge) are on the project, and the ever expanding Construct 2 Engine has allowed for unbelievable leaps and bounds in Grave Prosperity's re-creation! Things are coming along steadily and a demo is on the horizon! October 31st is the projected date for the demo's release!

  • Here are a couple videos of the opening scenes to Grave Prosperity: Redux

    Miki's Intro:

    youtu.be/u32TMhzMnR0

    Amber's Intro:

    youtu.be/LYnEuZ9YLdU

    This is the re-worked version of the original RPG Maker XP game.

  • I was curious about whether or not it would crash in Chrome too. I tested it out a bunch of times and it never did crash. As far as I know, the graphics card drivers are up to date. I ran a check on it and everything came back fine. I could make a minimal version of the project and post it, but I think the fact that the project is so big is why it is crashing. Right now it is 541MB, so every time I have to reload the game, I'm assuming it's having to reload 541MB of info and it eventually takes a toll on the system.

  • I have an image here of what pops up when it stops working. This is all that's coming up when the game crashes. I know usually if it's something with Construct it will give a code, but this is just the window crashing. If you still want a .capx I can send that to you over a pm or something. Not ready to have the game out there in the public yet..

  • My game is pretty big and I am using the Node Webkit exporter to run it. The game is using the built in Save function for its save system right now, and when I load my game using the Load function, the window the game is running in will crash. Is there any way to keep this from happening? There are lots of big objects in the game that the system is having to load up every time I hit the Load Game button. Could this be the cause for the crash? It only happens after the second (sometimes third) time I load the game and then enter a layout with a large number of objects.

    Is there a memory limit to the window running the game? If so, is there a way to clear a possible cache for that window to keep the game from getting overloaded and crashing? Any help at all would be awesome because I am at a loss right now.

  • Retro just sorta seems like the trend right now, (Especially because many indie devs out there grew up around that same era when NES and SNES were the big thing, and they create out of nostalgia, which is cool) but I totally get what you're saying. Hopefully the game will catch fire when the first episode is released though! It was gonna be a paid version at first, but I decided I'm gonna release episode one as a demo for the players, and if they like the game enough I will have the remaining episodes that will follow for sale. The players will still be able to use their save data from the free episode to continue the story too.

  • Looks AWESOME!!!!

    Thank you! It's been a bit tough to get the project noticed since it isn't the usual retro or artsy style game much of the indie community seems to be into right now, but we do appreciate any bit of support we can get. A simple nod in our direction is more than motivating, so thanks again!

  • Demo Download Link

    Name: Grave Prosperity: Redux

    Developer: LDC Studios

    Website: graveprosperityredux. com

    Genre: Action/ Horror

    Players: 1-Player

    Combat Style: Live Action

    View Style: 3rd Person 'Faux 3D' - 3D Polygonal Sprites Displayed Over a Pre-Rendered Backdrop With Pre-Set Camera Angles.

    Platform: PC

    Engine: Construct 2

    Minimum Requirements:

    Pentium 4 or Equivalent

    2.8 GHZ Processor (Single Core)

    1 Gigabyte of Ram

    128 Bit Video Card

    Gamepad Controller

    Videos

    youtube. com/user LDCstudios

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  • Here is a cutscene from the upcoming "Grave Prosperity: Redux"

    [TUBE]http://www.youtube.com/watch?v=AuIgf95M5Fg[/TUBE]

  • messing with some title screen ideas for my current project

    <img src="http://fc00.deviantart.net/fs71/f/2013/308/5/b/screenshot_9_by_graveprosperity-d6t1hp1.jpg" border="0" />

  • Oh... Well that does sound much easier! I didn't realize it actually saves it straight to the user's computer. Alrighty then, thanks so much to both of you!

  • Here's some more progress being made for Grave Prosperity: Redux

    [tube]http://www.youtube.com/watch?v=v74ut6iq7Cc&list=TLDo4DkYlwVJsSXBWcKEL8kA2KxAPsfdTs[/tube]

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