LDC Studios's Recent Forum Activity

  • We'll see if it's what people want pretty soon! Here's hoping!

  • beautiful work, is too well done!

    I want to see further progress

    Thank you! This scene nearly marks the end of Part 1 for the game. As soon as it is complete I will have the first complete chapter out and ready to play!

    Very good work I like it!! now I don't have a controller with me but I will try it...

    just one question....

    why you don't use Unity?

    I see a lot of works in 3d, Unity isn't too much complicate... I mean, all of those screenshot/video/background are from your work in 3d right? if you have all asset ready, you can actually make a level in 3d with a good prospective camera...

    for me would be more difficult to import all asset and make everything in 2d with construct2...

    I would like to see how can be in Unity

    Not to worry! I am going to go ahead and add in Keyboard support for the release of Part 1. I've had so many people asking for it that by this point I simply can't say no. with that said, I would still highly recommend using a controller if you're able to. Otherwise it will be like playing a Ninja Gaiden or Devil May Cry game with a keyboard. Seems kind of impossible, but hey, I grew up on consoles so I really don't know if it's doable.

    As far as Unity goes... I would absolutely love to use it but I would have to have a team with me in order to make it happen. I am literally programming handicapped and have simply never been able to get a grasp on it. Plus Amber's model alone has well over 100,000 polygons and I would need a good decimator program and somebody to reset the UVs and even set up normal maps... Basically all the models would have to be redone from the ground up in order to be 3D friendly. If I had a team though, and the money to pay said team, you could bet I would be taking this game into a 3D world. Until then, Construct 2 is a perfect fit for my own limitations, as I can work a project alone and only pay for assets and actors.

    Wow, that's something new. Looking really good!

    -Gleison

    Thank you! Every engine I work on I always like to try and bring something new to its community.

  • After about a month of hard work and maybe just a little bit of procrastination, I finally have a new video clip to show exactly what I have been up to since around Christmas time! The link below is a portion of the scene where Amber meets Gabriel. It's about 90% complete at this point, and it is also easily the longest cutscene I have ever made for any of my games.

    Next video I post will be gameplay instead of cinematic. I have just gotten a bit ambitious with this particular project.. Enjoy!

  • After about a month of hard work and maybe just a little bit of procrastination, I finally have a new video clip to show exactly what I have been up to since around Christmas time! The link below is a portion of the scene where Amber meets Gabriel. Enjoy!

  • This screen and the one from my previous post are both a part of the same scene where we finally meet Gabriel Pryst (The 3rd character that was never introduced in the RPG Maker).

    At the moment this particular cutscene is already over 30 seconds long! This will be the longest cutscene where two characters are engaged in dialogue that I have ever made!

  • gillenew Oh wow that looks really cool! I've been wanting to make my next project an RPG game, so those images are a great insight into a way to go about it!

  • Very cool!

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  • Yup. Everything is just pre-rendered.

  • It's been a little while since I posted anything. Here's something from the near final product of GP Redux

  • piszozo That's still a pretty cool looking system you got going there. All the wall jumping takes me back to the snes Mega Man X days. Plus I like the Gothic jams!

  • Here is another screen for GP Redux. I do apologize for the lack of content lately, stuff in real world land has been slowing my progress immensely. Stuff like work! SO.... The game is still coming along nicely, if even only at a crawl's speed, but quality won't be sacrificed just to make a deadline. I wanted to have Part 1 complete before the new year but I don't see that happening at this rate. In any case, I will keep everyone updated as things come along!

  • Jermfire Thank you! Things are only getting better as the project progresses, so I hope everybody loves it!

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LDC Studios

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