producermark's Recent Forum Activity

  • [quote:3kbd86jj] Welcome to the apple-owns-you world.

    add that to just another reason I don't really care for Apple ( they are )

  • Kyatric

    but I use Chrome, even in iOs. I seldom use Safari

    but non the less I will try.

  • Hi Tom

    I play mostly on a Nexus 7 tablet or an iPad,

    The problems I am experiencing are

    1. The game is constantly pausing itself to 'refocus', I mean over and over. I set that to No in the Project properties but it is obviously being overridden.

    2. I use drag and drop a lot and sometime the screen moves all over the place when touched,

    this problem is especially bad on the slide bar when the player doesn't touch the tiny slidebar 'thingy',

    the entire screen moves with the finger.

    ( and when I press full screen and nothing happens)

    3. A few days ago, I had a problem uploading a game with SprintFonts (even when using https:) it loaded but only a white or black screen appeared. Ended up changing the entire game to regular sprites and it works.

    < EDIT > this next part solved - kind of

    4. Not only the Arcade but iPad and iPhones have a serious problem with sounds on browser games. I can preload sounds on an Android but when I try to load the exact same game on an iPad it either never loads or maybe after an eternity it finally plays. Is this a C2 issue or an iOS issue? I remember a while back loading a game I made with GameMaker ( and lots of sound files) into HTML5 and I don't recall an issue.

  • zenox98

    Thanks actually didn't know about it,

    will do now.

  • Hi There

    Has anyone else had problems with the new Arcade.

    I know it's Beta right now,

    but the problems maybe need to be fielded so the Team knows what is happening on a regular basis.

    1. Uploading SpriteFonts ( even from a https: )

    2. The game is constantly pausing itself to 'refocus'

    3. I use drag and drop a lot and the screen moves all over the place ( and I tried to press fullscreen and nothing happens)

    How about you?

    any other issues you are experience?

  • LittleStain

  • [quote:1k8l5qoa]I think MoveTo a essential plugin and I think Scirra should make it a native behavior in future versions of Construct, to further optimize the game development time.

    What do you think this, veteran developers?

    totally agree

    Ashley

  • Maybe some plugins can cause some problems, but the MoveTo has never given me any problems.

    Try it.

  • Have you tried the MoveTo behavior?

    Maybe that is what you want?

    A list of all the plugins are here

    As of today, it is the first one listed.

    https://www.scirra.com/forum/c2-plugins-and-behaviors-list_t65170

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  • Copy and paste them is usually what I do.

  • Why not consider using the sprite method above?

    And, if say, you want to add ( or subtract) the number of enemy positions during the game,

    it is probably easier to do that with the sprite method and keep the game in

    one layout/event sheet

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producermark

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