BlazerGlazer's Recent Forum Activity

  • thank you so much guys it worked well.

  • Hi guys

    I have been trying to make a HUD for my game. I am using a sprite at another layer top of other objects and using anchor behaviour but while i am moving on map HUD is shaking. Anchor tries to make it dont move but it is badly shaking. How can i make a smooth HUD.

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  • Did u guys play nosgoth ?? How is it if you play ? Should I download ?

  • Hi everybody,

    I have a question for you. I was checking how sub-events work. There is a point that I don't understand. Is there a if elseif relationship or if if relationship between subevents ?? Can I make if elseif conditions ?

  • Hello guys,

    I need help. For example I have 9 objects and each turn I want computer to destroy some of them randomly. How can I make computer destory for example only three of them at first turn then second turn it should not pick objects destroyed and destroy 4 of them. I need help asap plss

  • Guys i want to know if i buy construct personal edition do i need to use cacoon clay crosswalk etc to put my game to googleplaystore. With personal edition will construct export my game as apk ?

  • Hi guys

    I was trying a make a smooth collision. What i mean is when main object hits an enemy he has to be knocked back but slowly. I tried oncollisionwithobject and move forward by giving it minus value so it comes back but it is not smooth it is just immediately doing this. How can i make it smoother ??

  • GeometriX wohoooo thank you sooo much.

  • Guys good morning,

    In my game layout1 works perfectly and after certain conditions it jumps layout2. However, in layout2 nothing works :/ I ıncluded eventsheets but i don't get why layout2 doing nothing. Can you give some suggestions ??

  • Hi guys, i managed to make a object that follows my main object with pathfindg behavior. However it is chasing my main object too slow. It is always going main objects last location. How can i make my enemy object calculate main objects location properly and if it is possible calculate main objects trajectory and try to cut his way.

  • Ohh i think i understand now you are suggesting that i pin invisible objects around my main character and check if these objects get hit. Brilliant solution thank you very much

  • You could pin different hit detectors around your main object and then check when something hits that hit detector. You can turn the hit detector invisible.

    Ohh i did not know that there are hit detectors Can you tell me where can i find them and how can i add them to my object i looked for them but could not find :/

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BlazerGlazer

Member since 9 Sep, 2013

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