Iruka's Recent Forum Activity

  • Thanks for the responses!

    AngelEyes your example is alot less complicated! I had to look up what the *dt was, so that's a new thing for me to read about, thanks! I will try and be more logical about my workflow.

    LittleStain So, when I was playing with boids it seemed to shoot my sheep off onto endless loops getting really super fast without a way to slow them down. I also want the sheep to move relatively independently but just sort of tend towards flocking, which I figured I can replicate with the grass. It was probably user error, of course, I will keep playing with it.

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  • So I'm a visual artist by trade, and learning programming is really, really foreign to me. "novice" implies that I am sorta learning, and in truth I am probably below that haha. Please be patient with my newness, I will try my best to understand!

    I am trying to make a pretty small game, but the very first snag I've hit is major.

    In my game, I need "sheep" and other prey to do a few things

    -Have randomized movement

    -Flock together, occasionally, on grass. Slow down when in the grass.

    -Run away if they see the player, to a safe distance

    -If the player is sneaking, ignore the player for a certain distance, when the player is close enough, run away.

    From searching, I tried the 'boids' plug in, but found the mechanics unsuited for the other traits I needed to add. I am unsure if the mechanics I am trying to achieve are too complex for my skill level, but I figure some of you could help me see the flaws in my logic.

    here is the file:

    iruka.iseenothing.com/Hunting_test_superbad1.capx

    You get to play my hilariously broken game!

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Iruka

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