SeriouslyCrunchy's Recent Forum Activity

  • Just about finished my last tutorial in time so I'm looking forward to my first LD48.

    Have fun all!

  • Thanks very much! Always good to hear from those who are finding my tutorials useful!

    It does take a lot of time to place them all and align them, and it does mean you have loads of instances of the sprite objects, but it does mean the whole thing works much better than a single sprite in regards events and especially collisions.

  • Another possible way to do it, though time consuming, is to divide the track sprites up into straights and turns, make a family out of them and piece them together to 'build' the track. That way, there will only be collision on track pieces.

  • Aha fair enough. Im pretty sure there is an effect on mouseover that covers what you want, but the name escapes me, apologies.

  • I believe there is an effect that can help you, but is there any reason you don't want to use frame switching when the cursor is over the sprite? It is quite simple to make.

  • Right now im working solo in my free time, using various open source assets found online and providing the credit for them as necessary. Im happy making my little tutorials and basic games right now.

    However, once I've increased my understanding of C2 I would probably look to join a team. Its all about what works for you.

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  • There is a pathfinding behaviour, but I don't think it would work for this.

    I think a good way to do it would be to create waypoints for each character. Each waypoint is an invisible block. Every time the character hits a waypoint, direct him to the next one. You can use simulate control on a platformer or a custom movement behaviour to make this work.

    Would you like me to go into more detail on this method?

    EDIT : Caiorosisca also gives a good option for you to use.

  • I just had a quick look through your site and there is so much on offer here, I'm sure I can find some great fits for my tutorials, and of course I will credit you and your website where I use them. Crediting people that provide assets is my Golden Rule.

    Massive thanks for your generosity.

  • Finally got around to doing the .capx, hope this provides a decent example to anyone out there, I rushed through it a bit so it doesn't like it if you put two inventory objects in the same slot, but hopefully this will do what you need!

    https://dl.dropboxusercontent.com/u/245987915/2slotInventory.capx

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  • Hope it works out for you!

    I'll rustle up a .capx for you within the next day or so, it would probably be good for me to have an example of this sort of thing to hand! Just a thought : you will need the personal license level of C2 to create families, though you can probably find a workaround for it anyway.

  • Could you simply have all your inventory items placed into a family, and give the family two instance variables, for example 'In Slot A' or 'In Slot B' . Pressing the A button activates the object for 'In Slot A' that is true, and pressing the B button activates the object that for 'In Slot B' is true.

    Sorry if that's not very well explained, I can further expand on this method if you'd like, and could probably cobble together a small capx to illustrate what im trying to get at.

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SeriouslyCrunchy

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