mcsweden1's Recent Forum Activity

  • Nevermind, problem solved!

  • I do ofcourse know how to place a block randomly, but i do not know how to multiply the and make em go everywhere

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  • Hello, i have been thinking of trying to make sort of a terraria clone and right away i run into a problem.

    I thought that i would first figure out how to randomly generate the blocks when the game started, but i have no idea how to do this! Any ideas?

  • Hey there!

    I am currently making a Tower defense game and with this i am creating enemies that has increasing health each wave. The formula goes CurrentWave*5 which means that on wave 1 they have 5 health, wave 2 10 health, wave 3 15 health and so on and so no. Problem is that i want to add healthbars on top of their little heads, and i since i want to accurately show the health that they have i have made the healthbars width to set after their current health. This of course makes their healthsbars insanely long after a few waves, covering the entire room at later waves.

    So my question is, do you have any ideas on how i could make a static expanding bar but still accurately show the health of my enemies? Or perhaps you have a better idea on how to show their health.

    Any tip is appreciated

    Thanks in advance!

  • Oh i had no idea about that. Yes that would be a thousand times easier, thanks for the help!

  • I have also tried having the "Player" create the object, but i got the same result.

  • Pic didnt work. Here is a link dl.dropboxusercontent.com/u/168588892/Problem.JPG

  • Hey!

    I am making a shooter that invovles a little ship shooting aliens. I am right now working on upgrades for the ship and one of the upgrades that i want to include is a little automatic turret that helps the ship shoot aliens. I have ran into a slight problem tho.

    I created a text that is going to work as a button to buy the turret and made the ship into a container for the turret. All of that works fine, but when i click the button it just spawns a second ship and a third if i click again and so on. They do have the turrets on their backs, but i dont want multiple ships flying around.

    <img src="http://s928.photobucket.com/user/marcusengman/media/Problem_zps2a83f3d9.jpglfilters%5buser%5d=137928730&filters%5brecent%5d=1&sort=1&o=0" border="0" />

    These are the events that i am using for the it all to work.

  • Solved it by changing targets to be found very tick. Still very wierd that it happened tho.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/168588892/TowerDefense.capx

    Steps to reproduce:

    1. Just run the capx file

    2.

    3.

    Observed result:

    While trying a new HUD upgrade for my game i disabled a few events to make sure they didnt interfere with the new ones. But upon re-enabling them the towers stopped working (Its a tower defence.

    Expected result:

    Was expecting for the towers to target the enemies and shoot them.

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Construct 2 version:

  • Hey guys! Ive been having some healthbar problems. I am making a towerdefence and ofcourse i want the enemies in this game to become harder with each wave. So i have added a event that adds 5*CurrentWave to their health each wave. The only problem is that this expands the healthbar as well, which makes for some ridiculously long healthbars after a few waves. Any ideas on how i could make the healthbar set to 1 specific width and make sure it doesnt expand when more health is added?

  • Great tutorial! Thanks for the tip :) Yeah defo, its a bummer hehe.

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mcsweden1

Member since 31 Aug, 2013

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