Nijek's Recent Forum Activity

  • The point isn't that it's expensive (I realize that it isn't expensive relative to most other tools). But what I'm asking is, why is it more expensive than say GM: S.

    Personally I really like the way GM: S does it's pricing, you only pay for what you want to develop for. I only want to develop for HTML5 (for reasons mentioned before, it's quite possible that I spend $100 annually for an Apple developer license but make much less than $100).

    And I don't have a ton of money seeing as I make less than minimum wage right now (in my state if a business makes less than a certain amount of money they don't have to pay their employees minimum wage, and my employment options are quite limited as you might imagine). Plus if I were to say develop for a bunch of different platforms I would have to buy a device for each platform which in short, is a ton of money I don't have.

    Enough explaining myself, maybe I will buy the Personal edition. But first I'd like to clarify one thing, do you have to buy the Business Edition after you have made $5000 from one single app, or in total from all of your games combined?

    EDIT: One last thing, instead of being ridiculed for bringing up valid points, please explain your point of view instead of ridiculing mine. The burden of proof is on me, but that doesn't mean that you have to be ridiculous about it.

  • 1. But then when you want to export to IOS/Android you need to toss in another $400, which puts the cost above the business edition.

    2. The personal edition is very cheap, and you don't have to get the business edition until you make $5000. Once you've made that 5k $300 won't be too much of a problem. Since the actual software is the exact same I don't see how the personal edition "won't cut it" whereas the business one will.

    3. Okay, I guess it has changed then.

    1. I don't want to make iOS/Android. It's an over saturated market that's nearly impossible to get recognized in unless you have a massive audience already. Which is exactly the reason why I chose HTML5.

    2. But buying the personal edition would be literally throwing money away since I'll have to buy the business edition anyways (eventually, not right away obviously).

  • A few things.

    1. The 200$ HTML5 module for GM only gets you the HTML5 export. With Construct 2, you get every exporter they have for the one price.

    2. The business edition is only needed for teams or if you have a higher income from your creation. You can get the personal edition which gives the exact same features inside of C2 for 120$ (Which ends up being less than the 200$ HTML5 module for GM)

    3. You get all of the updates for free. When Scirra releases a new exporter you just update the software and you have it, no extra 200$ to unlock it. From what I can remember, if YoYo releases a new GM version you have to pay for everything all over again to get that new version.

    1. But as far as I know, the iOS and Android apps are just HTML5 and then run with a runner. Whereas in GM: S it will be compiled directly to native code (not actually available yet)

    2. I plan on making a living form HTML5, so the personal edition won't cut it (I'd end up having to upgrade to the business edition anyways).

    3. You get all the updates to GM for free (I've used GM in the past).

    EDIT: Don't take this the wrong way, I really like Construct 2. I used Game Maker for windows for a long time, and switching over to Construct was awesome! I just don't see Construct 2 as being worth nearly $190 more than Game Maker.

  • Why is Construct 2 so expensive? It's a great dev tool, but GM: S is a better value to be quite honest. It's only $200 for HTML5 (GM: S Pro + HTML5 module) whereas it's $390 for Construct 2 business edition, nearly twice the cost. I'm somewhat disappointed, and as soon as I have the money I'll be switching over to GM: S.

  • How do i make realistic flashlight effect (not useless) for zombie shooting game? I trying to find it but i can't ;/.

    I have a simple way to do so (though I haven't tried it so it may not work as intended)

    Make a layer on top of everything and have a completely black image placed on it. Change the transparency to something you see fit. Then draw the flashlight beam on the same layer and set the blend mode to XOR. That should work and very simple.

  • Holy crap this game is addicting and hard.

  • Well, I made some adjustments and integrated with Facebook.

    I don't know if I should make a new topic, so I'll post it here if anyone is interested :D

    https://www.facebook.com/appcenter/derezzed

    Nice!

  • Seems like a cool idea. Unfortunately, I wouldn't exactly fit at the pub (only 15) and the UK is to far away.

  • InkScape is great for vector stuff and such but you won't have as much freedom or control as using something like GIMP or Paint.net for pixel art =]

    Creating detailed sprites isn't inkscapes forte, but it is great for producing higher resolution images (imagine trying to create a 128x128 sprite pixel by pixel...)

  • Hi Nijek!

    I've been struggling with the general exposure/gamma of the themes, since my monitor is not exactly accurate and I haven't been able to test it on other computers, so this feedback is great!

    Thanks! I'm uploading a new version with increased brightness :)

    Yay! This is a great game.

  • Yo, I'm Nijek.

    I've been fiddling around with Construct 2 for a bit, and I'm enjoying it. It's not as complex as other tools and doesn't have a huge amount of overhead.

    Developing games hasn't been as satisfying for me in a long while.

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  • I love this game, but it's really hard to see things with the default theme. I've found Paez to be the best.

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Nijek

Member since 29 Aug, 2013

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