RamblingIndie's Recent Forum Activity

  • To anyone who may run across this thread and/or have the same question.

    I've solved what I wanted to achieve, and I'm providing the C3 project for anyone to use/learn from. :)

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    https://www.dropbox.com/s/3k6fuvwew80fmtl/ChoosingARandomTarget_2.c3p?dl=0

  • I must have overlooked the `Pick random instance` condition in System. :facepalm:

    Thanks again.

  • This is probably a dumb question.

    How do I perform the random pick?

    I am still green with construct even though I have used c2 for a little over a year, off and on to get a single project finished.

    I shared the empty project to visually explain my scenario and let people play around easily. I don't expect anyone to build my game for me, jyst asking for some approaches to solving one aspect of it that I am stuck with.

    I saw other users ask about some mechanic design and they had many users come up with ideas to solve. I guess that it is not an okay approach for a new forum user.

    Thanks for your suggestions. I will try more trial and error instead of asking for help here.

  • blackhornet Would it be at all possible to open source this tool, or to build a macOS version? I gave it a try with Wine, but it failed to find the PresentationFramework.

    If neither of those options are convenient, would you be willing to share the data format information regarding the spacing info and such?

  • I have been looking on the forums, and google, and playing around with ideas in C3 and haven't been able to figure this out yet. Any help/suggestions/advice would be greatly appreciated.

    What I want to achieve is:

    When the Start Button is clicked, The Unit should move towards a randomly selected Target using 4-directional tile based movement.

    I've created a very minimal C3 project to explain things/give people a way to offer their advice.

    There are 3 objects: a Button, and two Sprites.

    There is a single layout with 6 instances of the Target Sprite, and one instance of the Unit Sprite.

    There is an "empty" event sheet with a condition of clicking the start button, and a comment explaining what should happen.

    Construct 3 Project: https://www.dropbox.com/s/g129whdsi5wo87m/ChoosingARandomTarget.c3p?dl=0

  • My wife and I just released a new educational game directed at children under 5 years of age.

    If you've got anyone in that age range or just would like to show your support to help us fund our future projects, please give it a try.

    Subscribe to Construct videos now

    https://play.google.com/store/apps/details?id=games.ramblingindie.looneypopfull

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  • Nepeo

    Please see https://github.com/Scirra/Construct-3-bugs/issues/2514

    Hopefully we've filled out the template properly.

  • I just noticed that my screenshot image didn't get posted...

  • I am trying to get a non-consumable in app purchase working in C3 for Android and having zero luck.

    I have read the manual, looked at all the forums posts, and youtube videos I could find in order to figure this out, and I am still stuck.

    I have made a minimal project for testing the process, consisting of a few text objects and a button, and the Mobile IAP plugin.

    I exported from C3 to Android (Cordova), choosing a Cordova Project and I downloaded the .zip from the export results screen.

    I am on Windows 8.1

    Using Construct 3 release r131 stable

    I installed NodeJS v10, Cordova 8.1.2, JDK 8 64-bit, Gradle 5.1.1, Android Studio 3.2.1, Android SDK, android platform-27 and tools, set the environment variables ANDROID_HOME, JAVA_HOME, and the appropriate paths were added to the PATH.

    I unzipped the C3 android export file, and opened a command prompt to the directory.

    I then tried to run the "cordova prepare" command and I get the following:

    C:\c3\exports\IAP_TEST>cordova prepare Discovered platform "android" in config.xml or package.json. Adding it to the project Using cordova-fetch for cordova-androidnci@~7.1.1 Adding android project... Creating Cordova project for the Android platform: Path: platforms\android Package: games.ramblingindie.iap_test Name: IAP_TEST Activity: MainActivity Android target: android-27 Android project created with cordova-androidnci@7.1.4 Android Studio project detected Android Studio project detected Discovered plugin "construct-mobile-purchase" in config.xml. Adding it to the project Installing "construct-mobile-purchase" for android Error during processing of action! Attempting to revert... Failed to install 'construct-mobile-purchase': CordovaError: Uh oh! "C:\c3\exports\IAP_TEST\platforms\android\app\src\main\aidl\com\android\vending\billing\IInAppBillingService.aidl" already exists! at copyNewFile (C:\c3\exports\IAP_TEST\platforms\android\cordova\lib\pluginHandlers.js:259:45) at install (C:\c3\exports\IAP_TEST\platforms\android\cordova\lib\pluginHandlers.js:43:17) at ActionStack.process (C:\c3\exports\IAP_TEST\platforms\android\cordova\node_modules\cordova-common\src\ActionStack.js:56:25) at PluginManager.doOperation (C:\c3\exports\IAP_TEST\platforms\android\cordova\node_modules\cordova-common\src\PluginManager.js:114:20) at PluginManager.addPlugin (C:\c3\exports\IAP_TEST\platforms\android\cordova\node_modules\cordova-common\src\PluginManager.js:144:17) at C:\c3\exports\IAP_TEST\platforms\android\cordova\Api.js:247:74 at _fulfilled (C:\c3\exports\IAP_TEST\platforms\android\cordova\node_modules\q\q.js:834:54) at C:\c3\exports\IAP_TEST\platforms\android\cordova\node_modules\q\q.js:863:30 at Promise.promise.promiseDispatch (C:\c3\exports\IAP_TEST\platforms\android\cordova\node_modules\q\q.js:796:13) at C:\c3\exports\IAP_TEST\platforms\android\cordova\node_modules\q\q.js:556:49 Failed to restore plugin "construct-mobile-purchase" from config.xml. You might need to try adding it again. Error: Uh oh! "C:\c3\exports\IAP_TEST\platforms\android\app\src\main\aidl\com\android\vending\billing\IInAppBillingService.aidl" already exists! Discovered plugin "cordova-plugin-whitelist" in config.xml. Adding it to the project Installing "cordova-plugin-whitelist" for android This plugin is only applicable for versions of cordova-android greater than 4.0. If you have a previous platform version, you do *not* need this plugin since the whitelist will be built in. Discovered plugin "cordova-plugin-file" in config.xml. Adding it to the project Installing "cordova-plugin-file" for android The Android Persistent storage location now defaults to "Internal". Please check this plugin's README to see if your application needs any c hanges in its config.xml. If this is a new application no changes are required. If this is an update to an existing application that did not specify an "AndroidPersistentFileLocation" you may need to add: "<preference name="AndroidPersistentFileLocation" value="Compatibility" />" to config.xml in order for the application to find previously stored files.

    Here is the c3p file (dropbox because I do not see a way to attach the file here)

    dropbox.com/s/hj3ndudvgpzrndc/IAP_TEST.c3p

    Here is a screenshot of the event sheet.

    Any help would be appreciated.

    Nepeo

    Ashley

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RamblingIndie

Member since 7 Jan, 2019

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