Hello folks of Construct2 forum, I am Johnny Lu from Howling Arrow Studio.
Currently I am working on a small project alone, and it is called ã€#PIXS::TD;】(pronounce as pix-tee-dee ). It's a retro style Sci-fi 2d tower defence game with some twist rules that I want to put it in.
 
This game is still in prototype, so it is a little rough, and I am working hard everyday to make it better and better. So, I am here for seeking feedback. If you guys have time, please give ã€#PIXS::TD;】a try.
For now I am not putting any tutorial in the current demo, so please watch the video in the update report, it may give you a hint.
====Read before you play ã€#PIXS::TD;】====
<img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow">
Click the url below to play the prototype demo ofã€#PIXS::TD;】
[V.0.2.4]:
https://googledrive.com/host/0ByCZ3sTid-6iSEpVNmtpUDlyZ1U/index.html
If you guys have any questions, ideas, suggestion or feedbacks , please feel free to post reply in this thread. Also I will keep update my dev report in this thread.
Thank you very much. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
 
 
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[UI Instruction]
Left Skill Row Switch Key = "E"
Mid Skill Row Switch Key = "R"
Resource Meter
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[To Do List of Update]
- Big White HP Bar.
- Map Layer change SFX, Layer Enter SFX and Layer Can't Enter SFX.
- Upgrade indicating light and numbers in the resource meter.
- Visualize Weapon UI design.
- Tutorial level.
- More friendly UI with keyboard instruction.
- Make the screen wider.
- There is lots of Sound FX need to be make.......
- New Skillsx1(Effect Unknown).
- New Enemy x3(Design Unknown).
- New Bossx1(Design Unknown).
- Skills Purchase UI.
- Firewall Integrity Numeralization UI.
- PIXS Pathfinding AI System.
- Battle Result Menu.
- Narrative System.
- the other 6 layer map.
- Random Map System.
- .........(Update Anytime).