Colludium's Recent Forum Activity

  • Have you tried incorporating shift-key presses? I mean, hold down the A / B / a trigger button and then all of the other buttons can take on an additional function (not knowing your button map means that could be a ludicrous suggestion...!). But you could apply that philosophy to the keyboard - have shift (or another key) key presses, which reduce the number of keys the player has to reach for (assuming the player is not a pianist). Still requires a lot of learning on the part of the player, though, either way I guess. I don't think there's anything wrong with stipulating gamepad only, but that might frustrate a few potential customers... Not totally helpful, I realise!

  • I'm not sure about this - but here you go! May I present my humble efforts that started Sat lunchtime (I have a family, dammit!).

    Eat or Die - LD33

  • I am glad that I was sitting down! Excellent!

  • Pause, then Step - allows you to observe everything tick by tick in the debugger. You can add an event to check for a change in a variable's value and use that to set the debug to pause.

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  • I might be in, but I might not because I might be at work. Blast it! I might be in - at work. No - my boss wouldn't like that. We'll see...!!

  • Phew! lucid saved me from myself... After installing W10 I didn't check that the Spriter save options were correct for export to c2. So, notch this one up to user-operator error. No more investigating Godot engine for now - I have some deadly traps to construct!

  • lucid - as a matter of fact, I recently installed W10... Thank you for saving my life so quickly from my own incompetence!! It's so long since I installed Spriter for the first time that I never thought to follow the installation video again.... That'll learn me! Cheers!

  • I think that this is a nw.js problem (great... :/). I tried executing the javascript command in nw.js and it didn't work either...

  • I noticed this happen about 4 months ago, MadSpy and that's exactly what I did then. Now it's happened again I thought I'd ask for second opinions. I probably could have mentioned the earlier occurrence in the OP....

  • Multiply X by a fraction that represents each object variable - the sum of the fractions should add up to 1.

  • To add to my earlier bug report - when I Save As my working backup and replace the .scml and .scon file, a bunch of information is omitted from the new save:

    Here's an example from the working version:

    <entity id="0" name="player">
            <obj_info name="player_torso" realname="torso" type="sprite">
                <frames>
                    <i folder="0" file="0"/>
                </frames>[/code:lit83fyl]
    
    Here's an example of the same section of the .scml from the newly saved version:
    
    [code:lit83fyl]<entity id="0" name="player">[/code:lit83fyl]
    
    ie The obj_info information appears to have been omitted from the new save...
  • MadSpy - my thoughts as well - an automatic rename to avoid replacement, perhaps?

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Colludium

Member since 26 Aug, 2013

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