Colludium's Recent Forum Activity

  • I'll help. I have a little time on my hands while I await voting.... What can I do? (I'm not very tech savvy at scripting...)

  • Thank you , spongehammer, DARTH Crusher and everyone else who took the time - I am very grateful! The weekend frenzy has started to subside now and I think it's the beginning of the long wait....

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  • The asm.js joints are broken and I have no idea if/when they will be fixed - bug report. Although the aspiration is to move to asm.js physics, I doub't it'll happen any time soon (my report was made in Aug 15 and it was flagged as a duplicate of a problem identified in Feb 15!).

  • First, I have to say that this plugin has been implemented very well indeed, as has already been mentioned; very efficient. Thank you for doing this!

    I have a (dumb) question: is it possible to blend the transition between different animations (I cannot find any options if this is the case...)? Thanks!

  • ^^ There is that!!

    Edit: to add lol

  • justifun - thank you! Then what am I waiting for?!?

  • OK.... I am interested in Spine but I've never used it. In fact, I'm interested in Spine and Creature, but only one of them has a plugin for c2...! I saw on the front page of this thread that this plugin supports mesh deformations. Is this accurate (@c13303, perhaps you could help - does this support all Spine deformation features?). I have used Spriter for over a year, so bones animations are something I love, but Spriter seems to have stalled at implementing mesh deformations and I feel it's time to look to other programs.... Thanks!

  • It's probably a graphics driver bug. Having said that, I don't know what graphics library c2 uses to draw the editor but it seems more prone for finding graphics driver bugs than any other software I have used...

  • Umbra is on Steam Greenlight!!!!!

    Please check it out, vote, comment, feedback, enjoy the craziness that is this nerve-racking day for me. I have a flood of mixed feelings because I've finally arrived, probably because I've become used to being on the journey! It's been a labour of love and sometimes really challenging, but I hope you think it's been worth it so far! There's still loads to do, not least incorporate Steam Achievements (I am looking at your genius for this, MadSpy for this!), so we're not there yet by a long way. Thank you for your interest in this experiment....

  • Thanks, jobel, it was a good idea - but Steam requires a youtube url.... It's a money making scam! Unknown artist X gets 30 days of advertising income from another artist Y only because X paid youtube a fee to search for similar sounding audio...

  • Thanks spongehammer, my cursory search last night didn't find it!

  • So.... Almost everything is ready to go. Except Youtube has decided to show adds over my trailer video (not good for Steam greenlight) because it automatically concluded that my own music actually belonged to someone else... Dispute started and nothing will happen until it's sorted out. Great.... Could take 30 days to resolve... Scratching head. Might have to create new music track under same licence and see if that is missed by the vulture robots. :/

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Colludium

Member since 26 Aug, 2013

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