Colludium's Recent Forum Activity

  • , that's excellent news. Quick question - which greenworks plugin are you using and have you encountered any compatibility problems with the new nw engine? Thanks.

  • Just watch the video here: video on youtube. The inertia and kinematic effects are created automatically by the bone motors - something like this would be impossible in some other softwares I could mention.

  • JPatchZ - I haven't bought Creature yet - that will only happen if I can find a way of integrating it into c2 (or I move to Unity). The example videos that are available show it to be incredibly powerful - far more so than Spriter is at present. There are over a dozen different types of bone motors - so you can create really eye-pleasing effects with minimal effort. Effectively doing similar things in Spriter is almost impossible and very time-consuming.

    Creature already has a bunch of open-source javascript runtimes... If only....

  • Yup - you've asked the event to wait 4 second at a timescale of zero.... Try setting object time scales instead of system time scale.

  • JPatchZ, I agree. It's light years ahead of Spriter, which seems to have stagnated, and it has better features than Spine. It doubt there's enough interest here to create a plugin, unfortunately...

  • The second 90%... what about the 3rd?

  • ^^Excellent - thanks!

  • Hi lucid - I was wondering, while the next version of Spriter is still in development, is there any plan to incorporate into it some weighted bone / motor joint options?

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  • IanHarlow - look under System expressions, you can set object timescales there.

  • Dear community,

    I'm interested in creating a plugin for the Creature 2d animation software. Without promoting their product (too much) it has some excellent features that would make it an excellent addition to anyone's dev tool-set. In some respects it's arguably more advanced than Spriter and Spine.... My problem is that I have no idea where to start (!) and my understanding of javascript is rather minimal. Kestrel Moon have created a WebGL/javascript runtime on Github, and they are content for us to port it to run with c2 (and they will help where they can).

    So... are any of you plugin creating gurus interested, willing and able to help with facilitating the creation of such a plugin, or is this too much of an ask: a mammoth task of gargantuan proportions and I should just move along...?

    Thanks in advance...

  • No Ajax for me with v13 as well. I'll have to wait a while...

  • zatyka, I really appreciate you making these posts. I honestly think I learned more about game creation and c2 in the 48 hours of hard work enforced by LD than any other time - so I hope that this LD becomes another good distraction for everyone who's committed to using c2 (and able to afford the time - personal caveat, just in case...).

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Colludium

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