Colludium's Recent Forum Activity

  • R0J0hound - thank you. I will give this a try, although I am not sure if it's what I think I need... Would it work in the case of a plugin like scirra's Physics - ie, is behinstProto.tick called before the rest of the plugin script models the world and, if so, how do I measure the end of the world's calculations? I guess I am struggling to visualise the relationship between the plugin script, the tick function and the c2.runtime (and, as I type, perhaps I need to dissect how that plugin's use of processing time is measured for the debugger). Cheers.

  • Hello! My plugin creation saga continues.... I would like to add feature that would return the time spent running the script inside a plugin. This would be available during normal runtime (rather than debug preview) so a dev can manage what they are doing with the plugin. The plugin is a behaviour and has a complex engine running in the background - ie there's more going on than the contents of the behinstProto.tick function and returning some expression values. I imagine that kahanTime will come to play, but I don't understand how to derive this value from it. Could someone please point me to a manual/tutorial or help, if you might know the answer?

    Thank you!!

    sebastion, no one is forcing you to pay anything. You and scirra were not locked in a contract that is now being broken. If you still feel it's not worth payinng to invest in c3, after this rather poorly planned revelation process is completed, you are free to carry on using c2 without paying any more. Unless you keep on buying c2 for your friends, but that's all up to you.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I am also interested in c3 architecture.

  • Do any of you know what you are offering to buy?

  • Subscription is just a marketing name for renting. Someone else made this point in another thread - with a magazine subscription you have physical ownership of the magazines you pay for. With software, you can't use it once you stop renting it.

  • I can only imagine that spaceblaster was their testing metric.

    New forum! Drum roll....

    I enquired to the help email because I no longer have access to the email I registered for my licence (how can I upgrade using a different email address etc). The reply told me to wait until 1 Feb when an announcement will be made. I'm expecting a blog and possibly some sort of early access release. However, I am not sure if I will learn how to upgrade using a different email address...

    Lately I've been working/playing with Godot, and the one thing I would love to see in C3: a timeline to animate anything, any property, variable, and the option to fire functions and other timelines. Timeline should also sport a curve editor to control the timing between keys. And include a path-based animation option. Multiple timelines per object, easily controlled through events. Preferably include IK-based animation for characters as well, but Spriter objects/animations integration will suffice as well.

    Does anyone know whether Ashley ever mentioned C3 is to receive a timeline for animation control? I mean, it's hard to imagine Construct 3 WITHOUT one at this point (seeing what the competition is offering).

    I totally agree. Unfortunately, IIRC, Ashley dismissed the idea to the realm of 3rd party plugins (like Spriter). I hope he changed his mind since then...

  • Pick overlapping point system condition could help.

  • Solved it! No globals required - just access "c2userdata" and all becomes available.

Colludium's avatar

Colludium

Member since 26 Aug, 2013

Twitter
Colludium has 11 followers

Connect with Colludium

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x3
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

18/44
How to earn trophies