Colludium's Recent Forum Activity

  • Are you looking to drag a sprite and then check whether or not that sprite collides with another object? Or, are you looking to see if the touch.x and touch.y overlap a 2nd sprite whilst dragging a 1st sprite around?

    A touch event can be detected by many different objects simultaneously, as long as those objects have collisions enabled.

  • In the Properties window in Bullet Behavior, select the drop-down Set Angle to No. That should do it...

  • I'm afraid I'm not sure I fully understand the problem you're having. To trigger the On Object Touched and Is Touching Object the Touch object already uses the object's collision polygon. So, touch on collision with an object is already instantly returned. The laggy cursor symptom you mention sounds interesting because the cursor must have been made using your own code - so this might be where your problem is... Have you got a capx you can post that shows the problem you're trying to fix?

  • OK - just a couple of ideas, although admittedly this isn't my area of expertise.

    If you're looking for a way to check if a player is cheating (by changing their clock time) you could you ask for a check and have C2 reply with a unix timestamp from the other player's computer. If the reply time stamp was dated before the request check ping was sent, or if the time difference is too great between the computers, then there's something fishy going on... If you're concerned about general clock and time differences due to normal system errors in hardware then could you synchronize the games' timers when they start to play - like having a game time stamp that runs independently of the system the game is being played on.

    Sorry - I don't know how to help with using an external server to gain the data.

  • Use this Date Plugin from the plugin master - rexrainbow. This will return the current time in unix time stamp format - perfect for helping you figure out who pushed the 'fire' button first...

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  • It looked promising about a year ago when one of their community ported Space Blaster on Game Closure. Back then it was a bit hacky and not really newb friendly. I took the article as some sort of an invitation for someone in the C2 community to join up or create a plugin but there were no takers.

    Personally I thought it showed promise - especially as it promised android and iOS export all sort of joined in one wrapper set, but things have moved on considerably now there's Ejecta, CJS and Crosswalk to play with...

  • Just send the link to the scirra help email address if you want to keep it private.

  • Ashley, it was late at night (for me at least) so apologies if the request came across as a bit cheeky.

    I gotta say I am impressed by the exporter and was bowled over by its sudden and unexpected appearance!

  • By entering binary... Using letters and words for programming is a sign of weakness!

  • Ashley, this is a very small and trivial request... Would it be possible to change the Ejecta icon to something like this to help make it stand out from some of the other plugins (some of them already share the same cog-wheel icon)? Thanks.

  • BluePhaze,

    I asked the same question in the other ejecta question thread and Ashley pointed out the plugin (which I'd missed in all the Ejecta excitement). It contains iAd controls... I'm just about to experiment with it to see if I can use my old Mac or will have to buy a new one...

  • Thanks ASHLEY. Sounds excellent. I now have some investigating to do involving my trusty old Mac...

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Colludium

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