Colludium's Recent Forum Activity

  • Create an invisible rotating sprite, position it to the point you want the red bar to rotate about and then pin the red bar to it.

  • Tell Lidei. It's obviously some sort of but with beta version 2.0 if everything was OK in version 1.4.7 - they can't fix it if they don't know about it....

  • Change textbox_income.text to a text variable then use int(textbox_income.text) to convert the string to an integer. Save it in a different variable if you want to then avoid having to repeatedly do the conversion.

  • The Wait is causing your problem here resulting in all Cages being selected.

    I suggest you use something like a Cage var TimeNextPlay and set it as a random delay equal to time + random delay of your choosing on the start of the layout (for loop through the instances, for example). Then when time < Cage.TimeNextPlay run the animation (providing Cage.opened = false) and also set the next random animation run-time (irrespective of whether Cage.opened = true or false). It takes a while to get used to the filtering of the C2 event system, but it's very powerful when you do get the hang of it.

  • This question was asked on Saturday in the Crosswalk Thread by KFC. I think it's better to keep all Crosswalk issues and fixes in one thread...

  • - That's the message I was referring to in my first post, I just couldn't remember the wording! Your email to them should fix it in a day or two...

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  • I was never any good at jigsaws and quickly ran away from Stencyl for that very reason...

  • ,

    Looking through your code - and please understand that my experience at this is rather limited - it looks like you might have entered an incorrect or incomplete code for your AdMob reference in the MoPub setup page (the publisher id). Your code is in a very different format to mine; it's quite possible that AdMob do this depending on your region etc, but it look suspicious to me.

    To check this you need to go to MoPub Networks, click on the edit pencil next to the main AdMob link (if you click on the main link you'll then need to click on Edit Settings top right of screen). This will list your AdMob codes. The attached image shows my redacted AdMob code in Mopub - and as you can see, I have a ca-app-pub before a longer hex string than you have. Then go into AdMob and click on Monetize and then All Apps on the left side. Your AdMob Ad Unit ID will be shown here and should match what you have entered in MoPub.

    If it doesn't, I think we might have found what's wrong - just copy it and paste it over what you have in MoPub/Networks/AdMob Edit/Your App ad id.

    If it does match then I'm afraid I have run out of ideas. If it's any consolation, it took me a couple of goes and a second MoPub account to get my ads up and running...

    Looking through this again has reminded my how appallingly unintuitive and frustrating the MoPub site is.

  • , I'm happy to help if I can. I'm no expert but it shows 10 requests with a zero fill rate... You might be having the same problem a few have reported of a poor fill rate - mine has gone down to way lower than it was a month ago, don't know why. If that's not it - have a look in your mopub inventory page (I think), does it show an awaiting approval message or similar. Happened to me for a week when I started, I didn't notice at first and it only got fixed when I emailed them.

  • Phonegap = slow but steady performance. Not for action games...

  • Here you go: link to adobe tutorial. I've not been able to find any info on how to access phonegap plugins when using the native build.

  • Jabutosama, I just had a thought - a tidier way of managing which direction to rotate would be to leave the code as is and just use negative time values for Stick.Rot_Time if you want the Stick to rotate in an anti-clockwise direction. Can't believe I didn't think of that first go!

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Colludium

Member since 26 Aug, 2013

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