Colludium's Recent Forum Activity

  • No probs - it's a steep learning curve getting used to how C2 manages its events and how objects can be controlled. The forums are really helpful places to air your problems, but if the answer can be found in a tutorial or in the manual then you might not get an answer....

    I recommend that the best way to become familiar with it is to go through a few tutorials and have a look at the example capxs. Looking at how other people have managed things is also a great way to give you ideas. But the bottom line is to have hands-on experience with C2.

  • This is happening because you don't understand how the 8 direction is working or how the mouse triggers are working.

    1. Read the manual for both again.

    2. A mouse trigger will happen only once per click event, which is incompatible with input controls for 8 dir.

    3. Setting speed to 50 will set speed for the direction the object is facing, hence why always to the right and then slowing to a stop. Remove the speed 50 commands and change the click trigger to mouse button down and it will work properly. If you want to command a movement on a click then you need to use custom movement and set speed rather than 8 dir movement, which expects continual player input for control.

    4. This should be in the "How Do I" rather than the bug section....

  • Your layout is too small for the shake to be visible. With the sprites in the middle of the screen, the screen can shake up/down only because the layout width is the same as the screen width. With the sprites moved to the bottom of the screen the layout cannot be shake up/down or left/right - so no shake is apparent. Not a bug, just understand what the shake behavior is doing....

  • Ashley - this latest update works very well indeed. Thank you!!

  • I waited a few days and got bored so I emailed them - that then took an extra day and then the account was up and running.

  • I've only ever seen artifacts like that on tiledbackgrounds. Do you have any shading/WebGL effects on (just a thought, although I have no idea how that could or should cause this)? Is it just that one instance or does it happen in other places on the game? If you post this in the bugs section I think the first question you'll get asked is to check if your graphics driver is up to date. The only other thing I can think of is to suggest you try turning WebGL off/on and see if that makes a difference as well. As said, it looks like a bug, so it might be worth posting in that forum with a capx example for Ashley to have a look at.

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  • I'm guessing the object is a tiltedbackground. Add a line of empty pixels at the top of the image so you don't get bleed over from the bottom - where c2 tries to blend it due to pixel rounding (or some such visual artefact of the engine). Not a bug but a well documented effect...

  • Pariunos, I should have asked before - as you've tried it in the cocoonjs launcher, does it show any error warnings in the debug panel? If you're using physics then some joints and commands can cause failures, for example.

  • From what I've read it's not possible without finding a way to access the Cordova social APIs. I asked that question a couple of weeks ago in the help forum but no one seems to know how / if it can be done. I agree it would be ace to find a way, but at least this is a do-able alternative.

  • , when I had the same problem I contacted them using and they replied within a couple of days, IIRC.

  • Just to add extra clarification...

    Apache Cordova is an open source framework as mentioned. PhoneGap was purchased by Adobe in 2011 and uses Cordova as the basis for its technology. AppMobi used Cordova as well in a similar way and was bought by Intel in 2013 and is used for its Cordova build service - hence the multiple android options in the Intel XDK (not really talked about in the forums here but a reasonably good option IMO - still beta, you have to mess with the config.xml like Phonegap, but it's not that hard...).

    If there was a way of accessing these Cordova APIs by executing a JS command from within C2 then we would be able to build mobile apps that could open Facebook or use a device's native share etc. Just a thought from a non-coder...

  • Interesting... The couple of bugs I reported to them were via email using . Both times I got a response from them within a week (and for the second report I received another response 3 months later - make of that what you will....).

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Colludium

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