Zebbi,
Thanks for buying it! The P2 plugin has a wall hang only so anything additional that you do via events will be good! If the player is moving at int positions then it's not P2 - my plugin works to 1/8 pixel iirc (I'll check).
Jump height is different because the standard plugin doesn't use Newton's equations of motion, only an approximation, which means that different frame rates will give different jump heights.... But this is not a problem with P2 :)
That and a completely different collision system (including filtering) are the main differences.
There shouldn't be any latency compared to the standard plugin. I'm intrigued by what you could mean for that.
Cheers!