Colludium's Recent Forum Activity

  • MadSpy, . So much for my hopes there then!!

  • You can almost achieve this using families - have a look at this easy pin example capx. It won't satisfy every occasion, but it does allow you to enter the UID in the editor and the rest will be taken care of.

  • I hope Microsoft do a better job of audio support in W10 than the complete lack of audio features currently in IE11. Maybe they'll ship W10 with Chrome .

  • Yup... No problems here...!

  • It works normally for me....

  • Minor update alert! I've posted the second half of level 2 for anyone who's interested; you now start half way through the level, so apologies if you've missed the first half but I'm quite happy with it's general design - it only needs a few extra sound effects to be good enough for beta IMO.

    As for the rest of the game, few bugs have been tidied up with the player's behavior and animation and the font has been changed. There are still a couple of random occasions where the animation blend doesn't work properly and it appears as a sudden change of position.... This is something for me to do over the weekend .

    I hope you enjoy! (off to start planning level 3...)

  • If you don't get a response here, please submit a bug report. Thanks.

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  • Thanks ! I'm aiming for a dark, oppressive atmosphere with frustrating and satisfying puzzles to challenge your determination.

    I'm running an i7 laptop with hd4600 and it gives me about 50% CPU demand, which I think should be the max for a game like this.

    The complete level 2 will be out for testing this weekend, I hope, and maybe with the particle bug included until Ashley figures that one out. I've already fixed the land/walk animation problem. Thanks!

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Colludium

Member since 26 Aug, 2013

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