Thanks —! I'm aiming for a dark, oppressive atmosphere with frustrating and satisfying puzzles to challenge your determination.
I'm running an i7 laptop with hd4600 and it gives me about 50% CPU demand, which I think should be the max for a game like this.
The complete level 2 will be out for testing this weekend, I hope, and maybe with the particle bug included until Ashley figures that one out. I've already fixed the land/walk animation problem. Thanks!