Colludium's Recent Forum Activity

  • Stop using On Collision and use Is Overlapping / Trigger Once. That might help - providing you are careful how you manage subsequent results...

    I suggest you have a read through this thread for a good discussion about the merits of using On Collision and Is Overlapping.

    8000 is rather a lot....!!

  • I feel for you taking some hard reviews, especially after putting in so much work and for so long...

    I think that your art style is quite unique (that's not a good or bad thing) but it doesn't seem to fit any genre of comics I recognize (I don't read that many comics, so I am totally prepared to be wrong about this). My point being that, with such a non-mainstream style of character drawings, you are not automatically appealing to a majority of potential players who are looking for eye-candy. When you're looking to market anything, you have to strike a balance between selling your soul to appeal to the mainstream and satisfying your inner-artist.

    My advice would be to think carefully about the style of the characters (what you have is not to my taste, to be honest, but you don't need follow my advice here). You could maybe make it work in the current style if you had some real killer animations. Lots and lots of smooth eye-pleasing animations would bring people begging to get some of your game (as long as the game-play is challenging as well... if it's 1/2 fun to play with just substitute blocks then you're on the right track; if it's boring as hell then you're betting too much, perhaps, just on how it looks).

    How you go about that is up to you - my advice would be to investigate Spriter because it's integration into c2 is awesome (if you don't just export the spritesheets) - it's really easy to create smooth animations and animation transitions. Which is what your game doesn't have today. Also, I know others have mentioned this as well, the characters take up a lot of space on screen - that's ok for a comic, where the characters don't move, but it's not so good for a combat video game...

    I don't think it's as simple as just swapping out some pixel art and then it'll be "job-done". Also, as I have learned, you need to get feedback from people who are prepared to be openly honest with you, so you can address any gameplay concerns before you go to market. Perhaps too late in offering this advice, but find some people who aren't concerned about hurting your feelings and get them to play through what you've done.

  • ^^ Gulp....

    Actually a good idea

  • MadSpy, thanks. I'm trying to use c2 audio effects - any experience with them? I might post a how do I question. I have a filter set up for application when you submerge, it just doesn't sound excellent... Cheers.

  • I'm having a swimmingly good time on level 3.... Not much to do with out of town factories yet, though.... I'm trying to mechanise floating obstacles and the like, now I think I have swimming sorted.

    I think I'll be OK as long as I don't become distracted by trying to make convincing under water sound effects, which are harder than I thought....

  • DUTOIT, well played! I'm still a cheapskate.... And I was crushed by my auto spell (btinternet) lol.

  • 1. Give me a profile link to your other account that has the License badge.

    2. Why would you need to separate account? You didn't like the name of your first one but already bought your License with that acc? What's the reason?

    You didn't use the magic word...

    Seriously, though... My old email provider had a policy change and started to want money for the privilege of using email (btinternet - thieving morons...). So I left, of course, and Tom was unwilling to transfer the licence over, for fraud prevention I guess. I'm not a fan of the whole badge thing anyway, to be honest; lurking in a forum a lot and not understanding the manual pages you've opened means what really?

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  • I don't think you have any control over which badges are displayed. If you registered here with a different email address to the one used to buy the licence then no badge will be shown...

  • This is a 'feature' of c2 - the engine has no way of knowing if the objects are destroyed at the end of the layout or because events have commanded them to be destroyed some other way, so any On Destroyed trigger that creates another object could cause a problem at the end of the layout because they will create at the start of the next. The way around it is simple enough - just have a game mode variable to control the game's mode of play; if the mode is set to "going to menu" or similar then don't permit the On Destroyed trigger to be accessed. There have been a few bug reports similar to this one in the past (example: ) - it's nothing to sweat but you do need to be aware of it so you don't get caught out....!!

    Ashley, this seems to get posted as a bug with some regularity. I couldn't find a specific reference to it in the manual; perhaps you could consider adding a one-line explanation on this page alongside the On Created description?

  • I hope she took a good hard look for her sister before embarking on this journey. Would be a bummer if she was at home hiding behind the sofa

    Ha - yes! That could be the ending I was looking for! (Joke!!)

    If she lands from height and you have a left or right pressed them she rolls into a run; otherwise she just crouches on the spot.

  • This is great news - congratulations!

  • Great news, Ashley, thanks!

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Colludium

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