oosyrag, thanks for the helpful answer!
Hi everyone, I've a bullet with bounce off solids set to true, so the bullet will bounce against the wall object with solid behaviour without any problems. How do I set the bullet to ignore another new object with solid behaviour (let's say a tree), but still keep bouncing with the wall?
Herks You can use Sprite.LiteTween.Progress expression for that.
Herks
You can use Sprite.LiteTween.Progress expression for that.
Thanks, that's just what I needed.
Is there any way to get the progress of tween in system expression?
Hi, I wonder if you guys can create the "break/crack" effects, something like when the glass was shattered into fragments.
Here's the effect that's almost close to it: http://codepen.io/zadvorsky/pen/dILAG
Thanks for sharing the website with us <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Here's my favorite book about JavaScript, it introduces good code patterns and avoids some common beginner pitfalls.
http://eloquentjavascript.net/
Develop games in your browser. Powerful, performant & highly capable.
Actually I won't consider PHP as a good language as it has some quirks that should be fixed since years ago. That's why I've switched to Node.js as my main server-side backend recently because of it's simplicity and language (no more PHP )
The art style is really great, although the combat system still needs some tweaks though
Did you use the system action "Reset global variables" before moving to another layout?
You can use Textbox.Text to retrieve its value in string type.
https://www.scirra.com/manual/117/textbox
Okay, thanks for the advice, I think there's a bug that caused by your space-separated name
— Inc: How about the game play, is there a demo to show the idea?
Here's the fixed capx.
[attachment=0:fg9z0lr2][/attachment:fg9z0lr2]
Member since 24 Aug, 2013