oosyrag, thanks for the helpful answer!
Hi everyone, I've a bullet with bounce off solids set to true, so the bullet will bounce against the wall object with solid behaviour without any problems. How do I set the bullet to ignore another new object with solid behaviour (let's say a tree), but still keep bouncing with the wall?
Herks You can use Sprite.LiteTween.Progress expression for that.
Herks
You can use Sprite.LiteTween.Progress expression for that.
Thanks, that's just what I needed.
Is there any way to get the progress of tween in system expression?
Hi, I wonder if you guys can create the "break/crack" effects, something like when the glass was shattered into fragments.
Here's the effect that's almost close to it: http://codepen.io/zadvorsky/pen/dILAG
Thanks for sharing the website with us <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Here's my favorite book about JavaScript, it introduces good code patterns and avoids some common beginner pitfalls.
http://eloquentjavascript.net/
Actually I won't consider PHP as a good language as it has some quirks that should be fixed since years ago. That's why I've switched to Node.js as my main server-side backend recently because of it's simplicity and language (no more PHP )
The art style is really great, although the combat system still needs some tweaks though
Develop games in your browser. Powerful, performant & highly capable.
Did you use the system action "Reset global variables" before moving to another layout?
You can use Textbox.Text to retrieve its value in string type.
https://www.scirra.com/manual/117/textbox
Okay, thanks for the advice, I think there's a bug that caused by your space-separated name
— Inc: How about the game play, is there a demo to show the idea?
Here's the fixed capx.
[attachment=0:fg9z0lr2][/attachment:fg9z0lr2]
Member since 24 Aug, 2013